Jacob wrote:
I agree - bridges over shallow water don't currently exist at all, so I don't see why we should add them.
There's no such thing as a bridge "
over"
anything in the first place.
There's just a bridge and what it turns into when it drops is determined by the tiles surrounding it.
Current rules:
-If there is at least one Pit/Platform over Pit tile around a bridge when it falls, it turns into Pit.
-Otherwise, it turns into Water.
Proposed alternate rules:
-If there is at least one Pit/Platform over Pit tile around a bridge when it falls, it turns into Pit.
-If not, and there is at least one Water/Platform over Water tile around a bridge when it falls, it turns into Water.
-Otherwise, it turns into Shallow Water.
On top of that, the only ways to drop a bridge surrounded by shallow water are:
-Have Thin Ice over Shallow Water tiles as the only "
solid"
tiles around it (not possible before TSS)
-Set up a bridge with Shallow Water tiles surrounding it in the editor; it falls as soon as the player makes a move
-Use scripting to change tiles around it to Shallow Water
I've played most of the holds made after TSS, and haven't seen anyone do bridge-dropping in shallow water. The other two are things you have to go out of your way to do, so they might well not have come up at all. Obviously this should be checked, but basically this is not likely to be a major room-breaking change.
So it's mainly a question of which ruleset makes more sense.