I've played it through.
It was not as bad as I'd expected after Banjooie's comment. But it could do with a lot of improvement. Also, as it's so small, I'd suggest you hold off on submitting it, and design some more rooms, and then the less interesting ones can be scrapped altogether.
There are a large number of typographical errors, and I don't have time to fix them for you at the moment. Please have another look over all the text in the hold.
Comments on individual rooms:
1S: I ignored the black door and fegundos and decided to clear the room first, and it turned out a nice challenge that way. It needs some checkpoints in the main level area rather than all clustered at the top edge. As Jacob said, dropping the black door is tedious. I strongly suggest removing the black door -- and personally, I would also remove the power token, disarm token and all the fegundos.
4S5E: Long and trivial, which makes it tedious. The player is completely safe while you kill everything with the fegundo, and the force arrow maze lengthens the process without adding any puzzle interest. Even if you don't use the fegundo, it's trivial to kill everything while the force arrows protect you. I would discard this room.
4S6E: Easy mud-clearing room, but not too lengthy. You could make this more interesting by removing a few walls so that Beethro has mud babies coming from all sides as he tries to progress.
5S6E: Floor that looks like oremites but isn't is just silly. Other than that, another okay room, quick and easy. Not "
too much tarstuff"
as you don't have to clear it all in this room
6S6E: Also an okay room, easier than I expected on first glance.
7S6E: Okay, but checkpoint placement is weird. Putting one on a pit (when there's no platform) is pointless, and there is a need for one in the top-right area and one around the middle. Again, I didn't use the fegundos, and I think it's more interesting that way -- though they serve a purpose partially blocking the golems, so in this case I would remove the power token but keep the fegundos (or replace them with brains).
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50th Skywatcher
[Last edited by Nuntar at 04-30-2014 04:46 PM]