Tahnan
Level: Smitemaster
Rank Points: 2460
Registered: 11-14-2005
IP: Logged
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Re: Dungeon Country (+1)
You know, based on all the comments, I was kind of dreading this; but I wanted to see what it was really like. In the end, it wasn't really that bad, given that I'd been set up to expect Bad Evil Restaurant II: Restaurant Boogaloo.
The main thing is that it wasn't, well, fun. I mean, it wasn't bad; OK, sure, there was a little bit of "walk down this long passage", a little bit of "maneuver under the tar", but not so much that I ever thought, "What a bad hold." It was just...joyless, really.
EDIT: Looking at the ratings, something strikes me that struck me while playing. In particular, it's got an average difficulty of 4 (I gave it a 2), whereas the author put it at 6.5. What I thought while playing is that, if you don't have any real experience with goblin and snake manipulation, some of the rooms in this hold may not be as trivial as I found them; I think the architect's assessment of the hold's difficulty reflects that. Perhaps, for people at the architect's level of play, the hold is more interesting. (Note: I'm not saying easy holds can't be fun, but this wasn't "easy", it was mostly trivial, which is different.)
[Last edited by Tahnan at 01-10-2008 09:41 PM]
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