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Caravel Forum : DROD Boards : Architecture : Dungeon Country
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DyRsOfDh14
Level: Delver
Rank Points: 56
Registered: 12-01-2007
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File: Dungeon Country.hold (24.6 KB)
Downloaded 38 times.
License: Public Domain
icon Dungeon Country (0)  
My new hold for the DROD: AE, I like make holds here. It's good and possible and it's easy, (oubviously, for all in the forum 'cause, compared with me, all of you are experts in DROD)

EDIT: Hold modified

[Last edited by DyRsOfDh14 at 01-01-2008 03:26 PM]
12-29-2007 at 09:41 PM
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Jacob
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icon Re: Dungeon Country (0)  
Some good rooms here, but a whole lot of filler.

Vital rules to remember: trapdoors hidden under tar are a no-no, as are walls hidden under tar and rooms full of tar you have to carve your way through to get somewhere.

It's become pretty standard that these things won't be looked upon favourable and don't make for fun rooms.

I'll write some specific comments when I'm done with the hold.

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[Last edited by Jacob at 12-30-2007 02:49 AM]
12-30-2007 at 02:48 AM
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bdwing
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icon Re: Dungeon Country (0)  
If Dark City: Once North, Once East is possible, then I don't understand the trick to it. It is impossible to get to the yellow orb before the square fills with roaches.
:weep

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12-31-2007 at 10:17 AM
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Tim
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icon Re: Dungeon Country (0)  
This hold is going to be promoted very soon. If you still have comments please say it now, or say it on the Holds Board after today.

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01-02-2008 at 12:53 AM
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Banjooie
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icon Re: Dungeon Country (0)  
I'd like to fully express my fear and loathing towards this hold by letting you all know that we cannot in fact stop here.


01-02-2008 at 09:50 AM
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Jacob
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icon Re: Dungeon Country (0)  
I'm not entirely sure what Banjooie's saying here, (nice to have you back by the way), but would urge DyRsOfDh14 not to submit a hold full of tar-trapdoor mazes to the holds board, even if it is cleared by the HAs.

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01-02-2008 at 04:21 PM
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