DROD is a big fish in a small pond of... uh... games that are like DROD.
Hmm. What to call this genre I have in mind? "
Logic puzzles"
sorta works, but I want to be more specific, so I call
DROD a "
stepping game"
. The basic mechanics of stepping games are that you control a single character or token in the game world and issue commands for its movement. A command is given at your leisure, and once given, the entire world updates instantly in response. A natural design side effect of this control system is that the game would present a situation interesting enough to be worth that contemplative pause in the action.
Yes, please do immediately register "
steppinggames.com"
and launch a portal devoted to games in this recently-defined genre. It would be an excellent place to showcase the following titles:
*
Robots (a.k.a. "
Chase"
or "
Daleks"
)
*
LaserTank by Jim Kindley
*
Hero's Heart and the other
MESH games by Everett Kaser
*
Drainstorm by Dave Horner
*
Wonderquest by Gustavo Duarte
*
DROD by us
* a handful of others here and there
You could accuse me of gerrymandering an arbitrary definition to include
DROD, and you'd be partially right. But if you think about it, my definition is just as general as (if not more than) "
real-time strategy"
, "
point-and-click adventure"
, or "
match-three puzzle"
. Yet these other genres contain thousands of titles whereas stepping games contain tens. I think that some of the traits of steppers appear simple and anachronistic, like they belong back in the 1960's with games like
Robots. Looking at them from a technical or marketing perspective, stepping games are old-school junk. But from a game design perspective, there's a huge amount of territory left to explore.
There
could be many more stepping games occupying unique positions in that territory--games that look nothing like
DROD necessarily but have that same stepping mechanic. Steppers could be about racing cars around a track or shooting aliens with rayguns. A stepper would be ideal for a game based on
the Matrix, because like Neo, you'd have an extended amount of time to plan just exactly how to dodge nineteen bullets while jumping onto a moving semi-truck.
It requires a game to have a great deal of success (like
Tetris or
Dune 2 did) before a genre really gets noticed and exploited.
DROD and stepping games may never make it down that path, but obscurity is my briar patch. Mike and I are happy enough making niche games without being surrounded by a bunch of clones to validate our design decisions. I do wish there were a lot more of these stepping games, if for no other reason, so I could
play them. We will make some, of course, but I hope there will be more Gustavo Duarte's out there to keep us in good company.
Halph Stories
Yes, we were a bit late, but
Halph Stories, the
Winter 2005 Smitemaster's Selection, is now on CaravelNet. These are two new holds (level collections) made by expert authors that include wonderful puzzles and stories fully voiced by our actors.
Beethro and the Secret Society by Jacob Grinfeld has Beethro and Halph chasing after a mysterious group of conspirators. The pair team up again to explore Eytan Zweig's
Halph Has a Bad Day. Halph will probably not be used in any other
Smitemaster's Selections this year (at least in his current form) because of continuity conflicts it creates with the story. In fact, because of continuity problems, the two holds are not considered extensions of official story canon. So
Halph Stories is our temporary goodbye to Beethro's nephew.
Beethro sings a song in one of the holds. Well, not exactly "
sings"
--but close enough. We also had a song in Larry Murk's
Perfection earlier, but I don't promise a tradition of every
Smitemaster's Selection containing a song. Hopefully, you will enjoy this one.
There are two ways to get
Halph Stories. You could be a CaravelNet member and download it from our server. Or you could have a
Smitemaster's Selection subscription and have it delivered to you on a CD.
Halph Stories on a Shiny Disc
The
Halph Stories CD is more than slightly nifty. As expected, it's got the two holds I just talked about. Not as expected, it's also got:
*
The Shadowman - Part 1, a half-hour audio drama from the award-winning
Dry Smoke and Whispers series. It's good stuff to listen to while you are playing DROD. We do plan to carry the rest of the
Shadowman story on our upcoming discs.
* Two songs from Jon Sonnenberg of Travelogue. This is the extremely talented musician who gave us the soundtrack for
DROD: The City Beneath.
* Some more
Deadly Music of Death that was not included in the first volume.
* Demos of indie shareware titles including many new ones that we didn't have on previous CDs.
* Beautiful jewel case art. I collaborated with Jerrel McQuen of Transdimensional Media to create it, and this is so far, my favorite cover.
I am waiting a week before shipping the
Smitemaster's Selection CDs to our subscribers. Why would I do that? You waited a long time already, right? Well, I'm afraid that there will be some left behind if I don't give them another chance. I really need to get the next point across...
This is probably your last chance to get the Halph Stories CD.
For reasons of economy and efficiency, there will be
one manufacturing order and
one ship date. I'll be ordering CDs this weekend, and my formula goes something like this: order quantity = free copies for contributors + copies for subscribers + 5 extra for press contacts + 5 extra for the Prize Pile + round up to the next quantity that gives a discount. If you want one, then please subscribe in the next two days before Sunday.
And one related piece of information. There are...
Eight Copies of Perfection Left
Edit: All copies of
Perfection have been given away now, so the offer described below is unfortunately no longer available.
The next eight people that subscribe to
Smitemaster's Selection, even if it is just for one measely issue, will get a free copy of
Perfection which was our issue for Fall 2005. If you have
DROD: King Dugan's Dungeon (doubled as our first issue),
Perfection, and
Halph Stories then you will have every issue we've released.
I will reply to this topic to give updates on the number of copies left.
More Smitemaster's Selection info
Ad-Surdium
Patrick Fisher has run some of the greatest contests on our forum, and his latest will no doubt live up to his reputation. In this month's contest, you have to write an advertisement for a hold (level collection). It can be a hold that you authored or just one that you really liked. Hey, it might actually be an interesting challenge to write an ad for a hold that you thought was terrible. So this is a contest for creative people that can write interesting things. You don't have to be a
DROD genius or master puzzle-solver to win it.
Contest info
Topic Picks for March
Ooh, these are the hot topics on our forum. Each one has got little flames coming off it and is wearing pink sunglasses. So hot.
Paperclips are fun!
This fellow, Chalks, made a contest to create DROD things with paperclips. If you miss the 3/14 entry deadline, you can still check out the entries.
http://forum.caravelgames.com/viewtopic.php?TopicID=9354
Chased and Hunted, Beethros day off, Kung Dugan's dugedion 2, Tiger, The Evilish Place, Entrapment
These are all the new holds (level collections) that have been released since the last newsletter. I have not played the holds themselves, but "
The Evilish Place"
has an awesome title.
http://forum.caravelgames.com/viewboard.php?BoardID=11
A single moment without DROD...
...should never happen. Matt Cramp demands DROD to be on his mobile phone.
http://forum.caravelgames.com/viewtopic.php?TopicID=9356
Overexpose Yourself
You can be in Ezlo's next hold. He's got a digitizing beam like in the movie
Tron.
http://forum.caravelgames.com/viewtopic.php?TopicID=9108
The Nameless Project
Answering my plea, Maurog develops a DROD-like game in Java.
http://forum.caravelgames.com/viewtopic.php?TopicID=5257
Who Wrote Robots?
It was not Mac Oglesby. It was probably the same guy that programmed the bad computer in
War Games.
http://forum.caravelgames.com/viewtopic.php?TopicID=9376
Abstracted Art
These are puzzles that involve recognizing a famous image that has been abstracted into labelled boxes.
http://forum.caravelgames.com/viewtopic.php?TopicID=9239
We Look So Good
See what other people on the forum look like. In real life, I mean--not their avatars.
http://forum.caravelgames.com/viewtopic.php?TopicID=5694
-Erik
____________________________
The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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[Last edited by ErikH2000 at 03-13-2006 12:57 AM]