TripleM wrote:
In my opinion, one of the main problems with multiplayer DROD is the timing. You obviously can't allow both players to make moves as much as they want because any lag would just ruin everything. On the other hand, if you have some sort of 10-second time limit per move, it could still end up being: A makes a move, waits a few seconds for B to make a move, who waits a few seconds for A.. can you really see yourself playing DROD and waiting several seconds between single moves? I'm hoping theres some brilliant way around that.
I don't know if somebody ever played any rogue-like on-line game. like Tome On-line... But the roguelike games are characterised by the same rules appearing in DROD (Player moves everything around moves also), but there is also speed factor, so the more speed you have, the more moves you can do before other monsters (For example, when your speed is low, the Bat can do 4 moves for your one move, but when you are very fast, you can even manage to be as fast as bat. But because in DROD everything moves with the same speed, it is much easier to do, because, as TripleM(And not only him) mentioned, this can be done with the timing counting down. He also mentioned it would be boring to wait, but well... I see it in very other colours:
-First, I think there should be made special Cooperate holds, where both players help each other. So let's assume this is truth, because it would make much easier for me to explain.
-So there are two players(or maybe even more). At begin there is no timer. You can freely speak with each other. But when any player does a move, other are informed of his move, and the timer starts to count. But if player has problems or anything which makes him think "
slower"
, he presses button, which sends "
stop timer"
demand to other players, and the timer really stops, but if they are "
"
to "
Stop timer right now"
, they can push button to send "
continue timer"
demand, but all players must do it (if there is more than two). Well, with this comes many problems and dilemmas, so I'll try to explain the ones which came to my mind:
-The very first thing that bothered me, how the hell do leaving rooms, so everybody is happy. I think, there should be the one guy called Master, and he will be the only one able to leave rooms. But there can be another ide, which I like more, that everybody can left room anytime he want. When room is not finished, and there is nobody in the room it resets. Simply...
-When somebody moves first, he does a move, and he is stopped till nex turn. All other players see him moved. And they can't accidently walk onto him.
-When there s a need of Undo'ing, only the Master player could do this (Because it would make problems with "
UNDO UNDO UNDO, I LOVE IT YEAAAAH!"
people)
Uh, no more ideas about what to say more, but I can only ad one little thing:
Ideally, we'd want to come to some sort of consensus about what should happen when one player makes ten moves and the other makes only one, and how that affects the monsters.
I'm afraid that making this in a way "
Eveybody moves when he wants"
is simply impossible to do, and it will be impossible to play(That's how I see it). Well, I'm kinda tired adfter it, I'm sure there are a lot of things I would like to say, but at this moment I have NO idea what to do(or say) and I'm too lazy to do it now (well, speaking in other language might be tiring). Well probably there is another ways to do this, but I see it the best(and only?)
...
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