Announcement: Be excellent to each other.


Caravel Forum : DROD Boards : Bugs : Weird gentryii brained pathmapping behavior (trying to pathmap through chain gap again?)
New Topic New Poll Post Reply
Poster Message
Chaco
Level: Smitemaster
Rank Points: 3165
Registered: 10-06-2005
IP: Logged

File: G GGG 1N1E weird gentryii brain pathfinding behavior.demo (4.1 KB)
Downloaded 2 times.
License: Public Domain
icon Weird gentryii brained pathmapping behavior (0)  
While playing Dying Flutchman's "Gentryiification" hold in Architecture, I ran into some strange pathmapping behavior where a Gentryii would attempt to pathfind through one of its own diagonal chain links. Or, at least that's the only explanation I can come up with for the behavior in the attached demo for Gentryiification: GGG: 1N1E.

However, as Caravel Chat noted later, building a fresh test room and placing down a Gentryii immediately in the given position, results in the Gentryii moving Northwest and around the blockade like normal.

So, I think there's some kind of failure to properly update brain pathmaps when a chain is being dragged around, or something.

EDIT: For completeness I should also say that this occurs in both the Mac build 6512, and the most recent Windows build, so it includes this earlier bugfix with Gentryii chains and direct-moving enemies.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text


[Last edited by Chaco at 10-03-2018 02:05 AM]
10-03-2018 at 01:31 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Dying Flutchman
Level: Delver
Rank Points: 44
Registered: 01-27-2017
IP: Logged
icon Re: Weird gentryii brained pathmapping behavior (0)  
Hi Chaco,

You might indeed have found a bug. During playtesting this hold, I sometimes had strange things happen. However, gentryii are complicated, so I've bassically ignored these occurances. Once or twice I tried to reproduce, but that did not work. I just blamed it on an oversight on my part and did not bother to analyse the movement.

Your statement that it might have to do with the updating of the pathmap seems to make sense. That's consistent with the difficulty of reproducing...

Regarding the move the gentryii should make in this case: NW should be correct. Gentryii chains are simply brain-visible objects. A gentryii will, however, treat a gentryii head as just another monster that it will happily pathmap through.

All this often does not really matter, because most rooms you encounter don't depend on predicting precise gentryii movement. And this is a *good* thing :)

____________________________
My latest project: all you can ask for in casu gentryii.
http://forum.caravelgames.com/viewtopic.php?TopicID=43265
10-03-2018 at 08:06 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Xindaris
Level: Smitemaster
Avatar
Rank Points: 595
Registered: 06-13-2015
IP: Logged
icon Re: Weird gentryii brained pathmapping behavior (0)  
It seems to me like DROD just really hates updating the brain pathmap to account for things that move around...

____________________________
109th Skywatcher

Here are some links to Things!
Click here to view the secret text

10-03-2018 at 03:02 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Bugs : Weird gentryii brained pathmapping behavior (trying to pathmap through chain gap again?)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.