Things fixed for the release candidate after 5.1.0.6462:
- Brained golems no longer get stuck on diagonal chains if they stand next to them.
The issue was caused by the fact, that even though gentryii chains' diagonals are brain aware obstacle, the sorting function which chooses which moves to try first was not aware of them. This lead to discrepancy with other elements in the game, because for example orthosquares are brain invisible obstacles, thus pathmaps go through them as if they didn't exist. This resulted in golems trying to step onto ortosquares diagonally and get stuck and that is okay.
But in case of the chains they are brain visible and rock golems treated them as such until standing next to them where their logic broke.
If my explanation makes no sense just know that it's fine now
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