I haven't played a DROD hold in a year so perhaps my perceptions might be slightly off but...
Delta Dungeon is a really brilliant hold filled to the brim with puzzles that a DROD newbie can pick up and have lots of fun solving. It's also a hold that a veteran won't be bored with, even if the puzzles err on the easy side most of the time.
The sixth level, however, is something I'd like to devote more of my time to - I think it's amazing. Sure, for the most part the puzzles there can't even be called puzzles because, as the author admits, they are "
guess the scripting"
rooms.
But it touches a much grander thing. DROD is all about DROD puzzles with DROD monsters and, initially, scripting was added to create cutscenes. But there was never a huge movement in DROD architecture towards redefining what DROD is with scripting (of course there are guys like skell who made Narrows Perspectives, This and That not to mention Why Would Anyone Do This architecture threads, he's a cool and swell guy) which could've opened the doors for even more unique experiences.
Partially I blame the fact that established architects were more interested in finding new interactions between the existing elements, partially I blame unexperienced architects creating holds which
were nothing more than guess-the-scripting fests which propagated the (very incorrect) impression that it's impossible to do fun puzzles which heavily rely on scripting. TSS partially took that down with quite a few scripted elements that opened up people's perceptions to those new things but, for the most part, arbitrary scripting is frowned upon.
And I think it's wrong. I am extremely glad this hold has sixth floor even if I found half of the puzzles there bad, because they weren't bad due to the scripting - they were bad because the architect decided to make them about guessing the scripting instead of putting the hints to the front and making them about solving the riddle. Still, the other half was fun and the room with brains and trapdoors will forever remain as one of my favorite DROD reimaginations.
I wish I was present to help testing of this hold so that I could attempt to convince the architect to take the sixth floor a bit more seriously which, in my humble opinion, could've elevated it from its controversial and generally disliked status to something of a "
wow, I didn't know arbitrary scripting can be that good!"
.
Dali, never be afraid to experiment. The same goes for all the architects out there. Not every experiment will be a good one, but with how little experience the community has with decent scripting-based holds you don't have giants on whose shoulders you could stand on to see further. But that's okay.
Become the giants.
Difficulty: 4
Fun: 8
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