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Caravel Forum : DROD Boards : Architecture : Passing of the Hold Revival - Testing Topic! (Testing over, hold now in the hands of the HAs!)
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abe10
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icon Re: Passing of the Hold Revival - Testing Topic! (0)  
I just looked at issue 15, and I believe that it does not need an END command. The speech is on a timer, so it goes away automatically.

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04-26-2015 at 08:27 PM
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abe10
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icon Re: Passing of the Hold Revival - Testing Topic! (0)  
Just looked at issue 16, and I fixed the US with a south FA placed at the exit in room TS:1S3E.

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04-26-2015 at 08:36 PM
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Jeff_Ray...
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The End command for the speech is to prevent it from firing up again when re-entering after conquering the room. It's a very minor issue, but it wouldn't make much sense to comment on a trap if the room is cleared.

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04-26-2015 at 10:46 PM
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abe10
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icon Re: Passing of the Hold Revival - Testing Topic! (0)  
Ok. Fixed the speech issue. Are any of the issues on the top of the thread still relevant?

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[Last edited by abe10 at 04-26-2015 11:30 PM]
04-26-2015 at 11:20 PM
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Jeff_Ray...
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icon Re: Passing of the Hold Revival - Testing Topic! (0)  
The issues have been reviewed and the first post attachment has been updated.

All the issues mentioned in the first post are still relevant. However, I'll take a turn now to fix up my rooms. So basically, this means issues 6, 9, 13 and 14.

Current queue:
1) Jeff_Ray...
2) It's NOT empty!

EDIT: I managed to make my fixes quite quickly. I added a challenge for 1N, since I feel the US is actually tougher to achieve than the normal solution.

I'd like for someone to review whether the issues are truly resolved, and whether they have created new problems or not. Thanks!

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[Last edited by Jeff_Ray... at 05-01-2015 09:16 PM]
05-01-2015 at 08:43 PM
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Nuntar
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icon Re: Passing of the Hold Revival - Testing Topic! (+2)  
Jeff_Ray... wrote: List of Issues
ISSUE-8 - Contribution 2N1E (12th Archivist): Even if the pressure plate is pressed, the player would not be trapped, as he could exit to the north. This trivializes the room.
ISSUE-10 - Division of Labour 1S1W (brian_s): Unintended solution? (See Quewort's demo)
ISSUE-2 - Team Synergy 1E (DezzTech): Scrolls say "Easy mode" and "Hard mode" depending on the weapon selected, but there is no scripted challenge.
ISSUE-3 - Team Synergy 2S3E (Ziki): Scroll text: "Chanced" should be "changed to".
8, 2 and 3 are easy fixes, so I went ahead and fixed them.

10 is less easy. I haven't checked the demo, but there is a trivial US in this room. (Kill constructs on hot tiles, kill one eye, wait on PP until briar kills the other eye.) I don't know what should be done to fix this without knowing the intended solution.

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[Last edited by Nuntar at 05-23-2015 05:34 PM]
05-23-2015 at 03:47 PM
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Jeff_Ray...
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icon Re: Passing of the Hold Revival - Testing Topic! (0)  
For Issue 10, I (hopefully) cleared the US's by changing the evil eye with a conquer token. This should be the last issue remaining unless I missed one, or more crop up in the next few days. I would like someone to confirm that the issue is fixed.

Otherwise, the release of Passing should be done on June 2nd as planned. If anyone has the skills and time to ensure that the hold is indeed conquerable in this state, please do so. It would be a great help.

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05-26-2015 at 09:44 PM
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Jeff_Ray...
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I fixed some last-minute problems found in the Culmination of Effort rooms. Hopefully the player won't be able to bypass the level completion barriers.

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06-01-2015 at 11:43 PM
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NoahT
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icon Re: Passing of the Hold Revival - Testing Topic! (0)  
Forgive the last minute room addition, but I only just finalized and tested a room I was meaning to add for some time now.

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06-02-2015 at 05:33 PM
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Jeff_Ray...
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You added your room in an older version of the hold. I transplanted it to the latest version, and updated the attachment in the first post. Unless anyone else finds a bug in the new room, then I am going to be posting this to the HAs soon.

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06-02-2015 at 06:06 PM
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Jeff_Ray...
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icon Re: Passing of the Hold Revival - Testing Topic! (+3)  
And the hold has been sent to the Hold Administrators for verification. Many thanks to all those who have contributed to this project! :D

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06-02-2015 at 09:51 PM
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blorx1
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icon Re: Passing of the Hold Revival - Testing Topic! (0)  
Here's a demo for a room. I think you HA's will appreciate it.

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06-14-2015 at 07:28 PM
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The spitemaster
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icon Re: Passing of the Hold Revival - Testing Topic! (0)  
Team synergy 2N 1E Changed the firetrap to toggle.

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06-14-2015 at 09:49 PM
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Jeff_Ray...
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I was able to manually add this change to the new hold version since it was a very small and simple change, but I'll have to put a lid on anymore new changes to the hold since the testing phase has been over for a while now. I'll update the first post to make this clearer.

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06-16-2015 at 03:48 AM
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Chaco
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Quick note: You can get the challenge in Team Synergy 1E unfairly if you pick the stick at the beginning, then step on the token again to switch back to sword, effectively solving the room with the sword but still getting credit for the stick challenge.

This could probably be fixed by making the plate a multi-use plate that toggles the entrance door, so that if you step on the token an odd number of times the door will be open but if an even number of times it will be closed.

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[Last edited by Chaco at 07-11-2015 04:01 PM]
07-11-2015 at 04:00 PM
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Chaco
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I'd like to put out an open request for victory demos for Division of Labor 2N2W and Team Synergy 3E - there aren't any in any of the demos posted so far, and Team Synergy 3E in particular is rather difficult and not fun for me to play. Verifying that these rooms are possible would speed up the HA audit process.

Thanks in advance.

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07-11-2015 at 09:10 PM
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abe10
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icon Re: Passing of the Hold Revival - Testing Topic! (-1)  
Why is the hold name written in gibberish?????

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07-12-2015 at 01:05 PM
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Jeff_Ray...
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It was just a single room, not the whole hold. And the name was gibberish because the name didn't matter. :P

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07-13-2015 at 07:02 AM
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Chaco
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Alright, I solved both rooms now. Division of Labor 2N2W is actually easier than it looked since you can just hit pressure plates after the cutscene triggers, and you can always prevent roach queens from spawning.

Team Synergy 3E is just as painful as it looks. Killing goblins with the dagger is much harder when you don't have any terrain to control how they approach you.

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07-15-2015 at 12:05 AM
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