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Caravel Forum : Caravel Boards : Contests : Keeping It Secret! (Official contest for July/August 2014)
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gamer_extreme_101
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icon Keeping It Secret! (+8)  
One of my favourite phrases in life is that itís never the destination thatís important, itís the journey thatís the most memorable. In DROD, itís most applicable to whenever I start searching for secret rooms in DROD. Iím sure youíve all felt the feeling - a lot of the times, simply searching for secret walls isnít that enjoyable. But, when you find a room where it may even be obvious that thereís a secret, but finding out how to reach it is a puzzle of its own is just so much more satisfying!

So, now that people have played a good chunk of DROD: The Second Sky, youíre probably all eager to start cracking open the editor and playing around. Thatís why weíre here! Your job today is to create a fun and challenging room which leads to a secret room. While it may seem like a lost cause, I think youíll find a lot of great ways to execute on this idea, especially with some of the new elements introduced in the latest version!

Here are the rules, of course:

*What Iím looking for (And what voters will be told to look for) is a room that requires you to solve it in a difficult or maybe not-so-obvious way instead of what will most likely be an easier way. It may require you to leave the main puzzle unsolveable, it may be having to make a pass through the level twice or three times courtesy of seeding beacons, or it may be something else entirely. The point is simple - getting to the secret room should be as much of a puzzle as solving the room normally, if not more!
*You are limited to one puzzle room per entry. You can have adjacent rooms if you need to have people walk through different entrances (And with the addition of seeding beacons now too, Iím sure weíll be seeing a lot of this!)
*The actual secret room needs to stay empty, for reasons that will become apparent later. Itís not the destination, itís the journey that matters!
*All holds submitted must be Anyone Edit. It makes it faster to create a compilation that way (And helps with something else that will become apparent later)
*Iíll allow a maximum of three entries per person, but cap prizes as one per person.
*Prizes! Usual prize structure as normal, with first place taking home one hundred juicy rank points, something from the Prize Pile, and the title of ďSapphire SecretistĒ! Second walks away with an impressive 50 rank points, three free months of CaravelNet, and the title of ďSecret Sous ChefĒ. Third place gets a cool 25 rank points, one free month of CaravelNet, along with the honorary title of ďSecret StickhandlerĒ.
*If this is your first contest, welcome to the fun! We'll give you 10 rank points just for coming out and joining us!
*Entries can be submitted here until Local Time:08-14-2014 at 07:00 PM, with voting and part two to come afterwards!

And by now, your mind is probably racing wondering what mysterious thing I keep refering to is. I guess you'll just have to see later. ;)

Best of luck to everyone!

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--That guy with a million different aliases since he doesn't like this name anymore.

[Last edited by mrimer at 07-21-2014 05:33 PM]
07-21-2014 at 05:09 PM
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disoriented
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icon Re: Keeping It Secret! (0)  
Looking forward to what people come up with.

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07-21-2014 at 07:01 PM
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Jacob
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Great idea!

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07-21-2014 at 08:32 PM
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gamer_extreme_101
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Couple of additional points brought up in CaravelChat last night:

-If you're doing multiple entries, you can submit them all in one hold for convenience if you want - I just need each entry to be on separate levels.
-If people need to restore/it's impossible to backtrack to get the secret in one save, that's perfectly fine.

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07-22-2014 at 04:48 PM
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blorx1
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I've submitted an entry; I'm pretty happy with it even if it may require some knowledge that's a bit advanced for a contest hold (I'm sorry; I never intend it to end up like this, but it always seems to).

I also plan to submitted a second entry that will just annoy the heck out of everybody. If I can't get highest rated entry I can at least get lowest rated entry.

Edit: I just reread the rules and noticed that the secret has to be empty, if I have level art there, but no puzzles at all, is that ok? I have a good solution if that isn't allowed.

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[Last edited by blorx1 at 07-25-2014 10:02 PM]
07-24-2014 at 06:02 PM
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gamer_extreme_101
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quote:
blorx1 wrote:
Edit: I just reread the rules and noticed that the secret has to be empty, if I have level art there, but no puzzles at all, is that ok? I have a good solution if that isn't allowed.
Room art is fine, just no puzzles or anything.

On a side note, I love seeing everyone who sent me rooms with Greenhouse Puzzle music in them. :wub That said, it will not influence my voting. :)

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[Last edited by gamer_extreme_101 at 07-25-2014 06:52 AM]
07-25-2014 at 06:51 AM
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blorx1
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Alright; I've re-uploaded so that I don't have to have that ugly empty secret room. Not that it really matters, but the rest of the level looks so nice that I wouldn't really want that there.

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07-25-2014 at 06:59 AM
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Godot23
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I think I'll get in on this. Especially since I haven't done a contest in about a year. That one a year ago was my first contest, and it didn't go to well, do I'm looking forward to trying again

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07-31-2014 at 12:49 AM
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gamer_extreme_101
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So I'll say right now that we have eleven excellent entries right now, and they all have a wide variety of techniques used. I am very impressed!

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08-01-2014 at 01:08 AM
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Dischorran
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How many other entries?

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08-01-2014 at 02:55 AM
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blorx1
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If non-puzzle rooms have puzzle elements that are used to make the secret accessible (say it's a bit of a multi-room puzzle). Is that ok? I may have wanted to make a third entry that would be a bit *strange*, shall we say.

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08-06-2014 at 05:13 AM
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blorx1
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Well after finding out about some implicit size requirements, I submitted a cut down version of my third entry. It's a bit strange, but it ended up not having as many flagrant backtracking issues as a result so it might be for the best.

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08-08-2014 at 05:15 PM
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gamer_extreme_101
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Three days left to submit entries, and we have officially got the twenty entry mark! That said, the more the merrier!

Voting will probably start on the weekend, as will the second part of the contest....

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08-11-2014 at 06:18 AM
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gamer_extreme_101
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Reminder that there is less than 24 hours! Get those entries in!

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08-13-2014 at 08:28 PM
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gamer_extreme_101
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And courtesy of an incredibly last minute entry, we have twenty five total! Thanks again to everyone who entered!

Compilation hold (And part two) will go live after the developer interview with Mike on Saturday morning!

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08-14-2014 at 07:33 PM
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disoriented
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I thought there was a temporary moratorium on new holds (at least officially published ones on the Holds board) by the HAs until further notice.

In that case, it might be some time before we can download the compilation through CaravelNet?

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08-14-2014 at 09:22 PM
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Jacob
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I presume it will be put up on the contests/architecture board so that we can vote on the entries, rather than immediately being submitted to the HAs anyway.

Also, Patrick implied there are further steps to this contest anyway.

____________________________
New to DROD? You may want to read this.
My Holds and Levels:
Click here to view the secret text

08-14-2014 at 09:36 PM
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gamer_extreme_101
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It'll just be posted in a topic in the Contests board for now. After the contest is done and more tweaks are made it'll eventually end up on the Holds board.

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08-14-2014 at 11:10 PM
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