I said I would compile the 2008 Holds Al Dente contest, so I'm posting here to help force myself to work on it.
Nobody ever said the Rabbit was an architect, so this won't be anything fancy. I've made a simple hub level with stairs to 16 stub levels, which I will be replacing with the contest entries. I've used scripted wubbas, as in Dex Stewart's Infested Corridors, to prevent the player from entering any given contest entry more than once. While I personally enjoyed playing all the contest entries, it might be cruel and unusual punishment to force everyone to play them all. So, I'm allowing the player to exit and thus conquer the hold after playing any 8 of the entries.
Work to be done on the 16 stub levels:
Tortellini 1 - I've inserted Someone Else's hold, A Particularly Wormy Apple, here. I've added some more checkpoints.
Tortellini 2 - I've inserted BoyBlue's hold, Green Is the Color, here.
Tortellini 3 - I've inserted NoahT's hold, Holds Al Dente 2008 Entry, here. Blondbeard found some unintended solutions - does NoahT have a fix in mind?
Tortellini 4 - I will be inserting Chaco's hold, Palschkeep Thwettlebep, here. Because this hold contains custom characters, it will take forever to transfer. It turns out, when copying a level with custom characters, only the first one (alphabetically) transfers over, even if all the necessary custom characters are created ahead of time in the destination hold. For all the rest, the base character reverts to Citizen 1, and all speech and player role references revert to "
?"
. So I have to go through every single script in the hold, and reset them all manually. What Chaco did in this hold should be specifically forbidden in all future architecture contests. He created custom characters based off of Beethro and Halph, which are exactly the same except for different names, and assigned speech and player roles to them throughout the hold. While this is a fine practice for one's own hold, it is just not suited for a compilation.
Tortellini 5 - I've inserted Dischorran's hold, The Guardians' Treasure, here. It turns out the scroll in my hold was not missing an apostrophe after all.
Tortellini 6 - I've inserted Rheb's hold, The Middle Plane, here.
Tortellini 7 - I've inserted Mr. Slice's hold, The Void, here. I added tunnels to correct two rooms that were not backtrackable. Also, when opening this hold in the editor, I got 3 pages of assertion errors. I found that moving some scripting characters around in the room stopped the beeping for me. Hope it doesn't beep at you.
Tortellini 8 - I've inserted VIPCOOL's hold, The Tower of Traps, here. I used this level to teach myself how to transfer custom characters. VIPCOOL had a title screen demo in his contest entry, and I still need to recreate that.
Ravioli 1 - I've inserted hyperme's hold, 3 Course Hold, here.
Ravioli 2 - I will be inserting hartleyhair's and Sillyman's hold, Arcade al Dente, here. There is also a custom character in this hold. I need help with the 2 sokoban puzzles, but solved everything else during the contest.
Ravioli 3 - I've inserted hyperme's hold, Bagel Strike, here. This hold is completable, but has a backtracking problem in Lair of Evil. Should I fix it?
Ravioli 4 - This slot was reserved for Jeff_Ray...'s hold, Blorn Bridge. I've blocked it off, because Jeff is using his entry as a level in his own hold, Homeward Adventure.
Ravioli 5 - I've inserted MeckMeck GRE's hold, Confusing Hold 2, here.
Ravioli 6 - I've inserted Tahnan's hold, DROD Tutorial, here.
Ravioli 7 - I will be inserting techant's hold, The Exterminator Chronicles, here. This is another hold that uses custom characters.
Ravioli 8 - I've inserted Mr. Slice's hold, Trapdoor Maze, here. Same deal with the assertion errors as with his other entry.
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I'm planning to change the scrolls in the restaurant after I've added all the levels. I'll take out the "
Tortellini 1"
"
Tortellini 2"
stuff, which I'm using to help me match the correct variables to each entry. I'm thinking of adding the rating each entry got in the contest, as well as a very short (5 words or less) description of what the player should expect to encounter in each entry.
Please go ahead and try what's here so far. I've had plenty of opportunity to screw up level entrances, stairs, and variables, and would be grateful if you caught any mistakes.
[Last edited by CuriousShyRabbit at 03-25-2009 08:49 AM : updated!]