Alright, I have a report up through entering the second interlude. In the later levels, I seem to be one-shotting a lot of monsters that the level design suggests should still be giving me some trouble - queens at the beginning of level 3, antlions at the end, and rock golems in level 4. It still looks good, but you might have some more balancing work to do.
Level 1: Collected enough ATK to make WWs easy before heading south. Never collected far northern potion.
Defeated Spider: HP335, ATK25, DEF10, Keys1/0/0, Score 173.
Level 2:
1N1W is improved.
Defeated Mud Mother: HP1974 ATK50 DEF10 Keys2/0/0 Score 349.
Killed monsters to get shield.
1st interlude:
Nothing broken, and the handbombs work fine.
Completed 1st Interlude: HP2443 ATK54 DEF20 Keys2/0/0 Score 411.
Level 3:
Roach queens, roaches, and wraithwings, even brained, are lousy protectors since I can one-shot them.
Got into the secret room, costing 120G and a yellow key, but no health.
3S: Bombs and fuses? Really? Just went with green, then red, then white to solve the room. Thank you for not being Rheb.
1W: Killed all brains.
1N1W: Didn't use the bombs - bought the ATK instead.
Going clockwise around the level, could even one-shot antlions by the end, neutering the puzzles.
1E: Entering from the north, I can get the SE goodies for one yellow key.
Defeated Mad Eyes: HP9485 ATK90 DEF20 Keys4/1/0 Score 807, with option of buying more health. Killed brain, but tackled eyes head-on.
Level 4:
1N1W: 120 greckles for 45 health? Seriously?
2S1E: Clever. If ever so slightly tedious.
1E: Who do you think is going to drop 2 greens and a yellow here?
Do you expect people to not be one-shotting rock golems?
Didn't get the shield.
Defeated Simple Guards: HP11545 ATK105 DEF20 Keys5/0/0 Score943
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