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Neather2
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File: Slayers End.hold (53.1 KB)
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icon Slayers End Project (+2)  
Welcome,

Another Beethro Budkin adventure. This time the ours hero try to extermination all the dangerous Slayers of the world.

Enjoy it, comment and....good luck!

14\11\07

First version relased:

1.0


Last version relased.

15\11\07

1.1
- More Checkpoint
- English error corrected. (Thanks Chaco)
- Maked in Anyone edit.


2.0

-More Level


2.5

-More Level
-Puzzle Change
- Crash editor problem resolve


3.0

- Volcano 1N fixed
- More Levels


People are help me:

-Insane
-sam3212
-hartleyhair
-Anson
-VIPCOOL
-Chaco
-Elfstone
-Jeff_Ray...

**********

-Neather2

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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.

[Last edited by Neather2 at 01-13-2008 03:18 PM]
11-11-2007 at 05:30 PM
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sam3212
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icon Re: Slayers End Project (0)  
i mieth be able to do some of the Scrip

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11-12-2007 at 07:37 AM
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hartleyhair
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I'd be perfectly happy to script or do some Architecture.

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11-12-2007 at 07:54 AM
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Neather2
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Ok guys, i will call you when i need. Thanks.
Someone for the Voice? This is very important.


Click here to view the secret text


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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.

[Last edited by Neather2 at 11-12-2007 08:15 AM]
11-12-2007 at 08:14 AM
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Anson
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icon Re: Slayers End Project (0)  
I'll be happy to voice act and help on the hold... but i dont have caravel net :/

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Please, I admire Guthix, I solve problems, I fix rules too. I used to be a Scoundril, Complaining about the forums, But now i changed.
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11-12-2007 at 09:09 AM
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sam3212
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Anson wrote:
but i dont have caravel net :/


nor do i

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11-12-2007 at 09:15 AM
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Neather2
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I don't have caravelnet too. I need this?

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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.
11-12-2007 at 01:03 PM
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Chaco
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icon Re: Slayers End Project (0)  
It is helpful to have CaravelNet, but not completely necessary.

If you have CaravelNet, you can set up a private beta board where people can start new threads about aspects of your hold - for instance there could be a thread about the status of all your voice acting parts, a thread about the status of the puzzles, and a thread containing our opinions of the puzzles and the hold.

I would like to do voice acting on your hold if there's a part (however small) I can have. I am currently a willing voice actor in the List of Available Talent. For an example of my voice, you can play the hold Below Witherwood in which I played the voice of the guards.

Although I haven't seen your hold yet, I'd like to help complete it and make it successful. :)

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11-12-2007 at 02:56 PM
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Neather2
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Great, you are in.

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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.
11-12-2007 at 05:30 PM
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Neather2
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icon Re: Slayers End Project (0)  
Message at the top changed, first version relased. Enjoy it, and comment.

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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.
11-14-2007 at 05:47 PM
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Chaco
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icon Re: Slayers End Project (+1)  
Here's some analysis of mine on the puzzle rooms and on the English dialogue.

The Gate
========

The Entrance:

-Beethro's second line should probably read "I need to go to the Slayers' city."

-His third line should read similarly to "I will now start my mission."

Once West:

The sign's first line should probably read "The Gate of the Slayers." Looks like you just misplaced a couple of letters.

Twice North Once West:

The guards should say something about approaching the gate in order to open it. Or perhaps they can activate the orb once their dialog is triggered.

The Gate of The City
====================

Once North - Okay, some action. Decent room, I don't think it will be a problem for anyone.

Twice North - Beethro's second line "I need an information!" should probably read "I need information!".

Beethro's third line "Good man, can you please say me the way for the Slayers Castle?" should probably be more like "Good man, can you please tell me the way to the Slayers Castle?"

Thrice North - A checkpoint inside the main puzzle area (with the serpent) would be a good idea.

The City
========

The Entrance - The entrance description should read "The mission has started. Good luck."

Once North - Maybe add a checkpoint in the middle of the room, just to be safe. Killing golems can be a little tricky sometimes.

Twice North - Ooh, this room's nice, but it's more difficult than the previous rooms. I'd like it if you added a checkpoint to this room, since I've had to restart this room often.

Thrice North - Beethro's first line should probably be more similar to "Excuse me, but is the Slayer City really that small?"

The citizen's reply should be "No, the Slayers have destroyed it. I don't know why."

Beethro's next line should read "Oh... and the monsters?"

The citizen should then say something like "The slayers are responsible for them too!"

"But now, you asked me the way to the Slayers' Palace, eh?"

"The Slayers have blocked the first way to the palace."

"You can use the secondary passage, but you will need to do a long detour."

Beethro - "Oh, oh" - You can leave this be, or you can use an Eighth profanity.

Beethro - "Anyway, open the door."

"There you go. Goodbye, citizen."

And the citizen should not disappear suddenly - perhaps she could walk down a passage or disappear into a tunnel, or do something that ensures that Beethro can't follow her anymore.

Also, since the script ends, you need to stop the player from backtracking to Twice North or he won't be able to get through the door ever again, and will need to restore to when the citizen was there.

The City Puzzles
================

The Entrance:

-The description should read "The slayers have installed some puzzles in order to stop delvers. Good luck, keep working!"

Once North:

Good room, not too hard but not too easy. A checkpoint somewhere in the room would be nice.

Once North Once West - We've seen part one of this puzzle before (striking the orb) but getting the mimics into the upper section was pretty tricky. Nice work.

Once West - Here's where I'm stopping for now. I think I know what the lynchpin is but I'm having trouble executing it. :)

Anyway, this is a pretty good hold. It's rather linear right now, so I'd like some choice of puzzles (like in level 4 of your 25 Levels Hold).

The story is rather interesting and I admit I'd like to see what happens next after I get through these puzzle rooms. A good start, and I think cleaning up the English, adding some checkpoints, and including voice acting will make this an excellent hold. :)

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Click here to view the secret text


[Last edited by Chaco at 11-14-2007 11:13 PM]
11-14-2007 at 11:10 PM
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Chaco
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File: SEv10 The City Puzzles 1W so close.demo (1.1 KB)
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icon Re: Slayers End Project (0)  
I've spent a while trying to figure out the solution to Once West, and so far it hasn't worked. See the attached demo for my best effort.

Here's what I think the solution involves (and what I've been trying to do):

Click here to view the secret text


Trouble is, this doesn't seem possible - Beethro doesn't have enough space to get ahead of the adder. I go down to the bottom, lead the adder along the bottom edge, then flee NE once Beethro reaches the square (8, 30). I then go NE until the adder reaches the same column as the pressure plate, where I then head north towards the door. Given two more moves I would be able to get to the door, but the adder hits the pressure plate two moves too early.

So, I can't figure out how to solve this room, and I think the average player playing through your hold won't either. This room is a lot harder than the previous rooms and it might be an unexpected jump in difficulty. So, I recommend either making this room easier or putting this room later on in the hold.

Anyway, this hold is not Anyone-Edit, so this is as far as I can go.

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Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text


[Last edited by Chaco at 11-15-2007 01:42 AM]
11-15-2007 at 01:42 AM
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Neather2
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If i have understood, you can't solve this room. Right? Don't worry. That isn't impossible,you don't need go to the first door.

Click here to view the secret text


That was an easy room, have you see the Aumtlichs cave?

Click here to view the secret text


Good luck, Thanks for the comment.
I will relase a new version with other levels and correction of my bad english :p

-Neather2

____________________________
Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.

[Last edited by Neather2 at 11-15-2007 05:52 AM]
11-15-2007 at 05:50 AM
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Neather2
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icon Re: Slayers End Project (0)  
Version 1.1 relased!

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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.
11-15-2007 at 06:09 AM
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hartleyhair
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Please could you put the Hold into Anyone Edit?

It makes testing much easier as we wouldn't have to stop playing when we find a room too hard for us.

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11-15-2007 at 07:33 AM
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Anson
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icon Re: Slayers End Project (0)  
Yeah, Do it. It's hard to get through it all...

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Please, I admire Guthix, I solve problems, I fix rules too. I used to be a Scoundril, Complaining about the forums, But now i changed.
Click here to view the secret text

11-15-2007 at 10:12 AM
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Jeff_Ray...
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Exactly. The snake and the roach puzzle is too hard for me and I want to see the rest of it. :|

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Currently playing:
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11-15-2007 at 10:37 AM
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Jeff_Ray...
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Also, I can be of help here in spell and grammar checking and architecture. If you need any rooms, you can ask me.

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I make Let's Plays too!
Click here to find out my LPs' progress, and find out what I plan to tackle next!

Currently playing:
Click here to view the secret text


My Holds:
-Completed:
Click here to view the secret text

-Work in Progress:
Click here to view the secret text

11-15-2007 at 10:38 AM
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Chaco
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Neather2 wrote:
Click here to view the secret text


I'm not sure I understand what you mean.

The alternative to the strategy I was trying (and what I was hoping was not the point of the room) would be to hit the pressure plate myself (or with the adder) and run around the room in circles, dodging the roaches and getting the adder to eat all of them.

I haven't succeeded in doing that either, since there were a lot of roaches and I can't dodge them for long enough. I think that strategy is less fun than the "lynchpin" I was attempting to execute. I know I would have been a lot more satisfied with Beethro on top of the door and the adder doing all the work for me instead of me running around the room and hoping the adder will save me.

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11-15-2007 at 11:12 AM
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Neather2
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icon Re: Slayers End Project (0)  
Here's the anyone edit version.

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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.

[Last edited by Neather2 at 11-15-2007 05:05 PM]
11-15-2007 at 05:04 PM
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Neather2
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icon Re: Slayers End Project (0)  
All the next version will attach in the top of the topic.

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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.
11-15-2007 at 05:13 PM
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Neather2
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Another Version relased at the top. Please download this. It's the last 1.1. Changed an Aumtlichs cave room. (Go to the top)

I wait comment.

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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.

[Last edited by Neather2 at 11-15-2007 05:27 PM]
11-15-2007 at 05:23 PM
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fratropea
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I have seen this your last version.... Good. It is a good job... continuous this way :thumbsup



[Last edited by fratropea at 11-15-2007 05:46 PM]
11-15-2007 at 05:45 PM
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Jason
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There are some really nice puzzles here, Neather2! Nice work! My favorites are TCP: TE and ST: 1S and 1S1W.

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11-15-2007 at 05:45 PM
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Neather2
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Thanks Jason and Fratropea. I will relase a new version with the next levels.

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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.

[Last edited by Neather2 at 11-15-2007 05:53 PM]
11-15-2007 at 05:53 PM
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Elfstone
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I tried to have a look at this Hold, but it is made in a newer version and my DROD won't open it! :(

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11-15-2007 at 05:55 PM
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Jason
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Elfstone wrote:
I tried to have a look at this Hold, but it is made in a newer version and my DROD won't open it! :(

This is because it was made in 3.1, and the latest 'stable' release for Macs is 3.0. I only can play it because I am using the beta 3.1 you can find here. As Mike says earlier in the topic, you should back up your files before using it because it might have problems. I doubt it now, though, because I have been using it for a while without any big problems. (that haven't been fixed)

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11-15-2007 at 06:08 PM
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Neather2
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Thanks Vipcool. Good luck, Elfstone!

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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.
11-15-2007 at 06:13 PM
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Elfstone
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Jason wrote:
This is because it was made in 3.1, and the latest 'stable' release for Macs is 3.0. I only can play it because I am using the beta 3.1 you can find here. As Mike says earlier in the topic, you should back up your files before using it because it might have problems. I doubt it now, though, because I have been using it for a while without any big problems. (that haven't been fixed)

Thanks Jason but :offtopic so -
Click here to view the secret text


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FAPCA - Technical Design Excellence in Layout and Aesthetics

11-15-2007 at 06:57 PM
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Neather2
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Version 2 relased! Check it and comment! Hope you enjoy!

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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.
11-17-2007 at 08:17 PM
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