Announcement: Remember: you are giving away your fantastic ideas for free, and somebody else might even make money from them (or appear to). That's just how the world works! If you're worried about it, maybe you shouldn't post your ideas here.


Caravel Forum : DROD Boards : Feature Requests : NPCs that you can walk on (Pac-Man comes to mind)
New Topic New Poll Post Reply
Poster Message
Monkey
Level: Master Delver
Avatar
Rank Points: 190
Registered: 03-21-2006
IP: Logged
icon NPCs that you can walk on (+1)  
A simple imperative will do. And a command; "Wait for player to step on me". Why? It adds flexibility.

____________________________
lurking

[Last edited by Monkey at 09-25-2007 11:34 PM]
09-25-2007 at 11:33 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
zex20913
Level: Smitemaster
Avatar
Rank Points: 1723
Registered: 02-04-2003
IP: Logged
icon Re: NPCs that you can walk on (0)  
This does sound like something that should be in the game.



Oh wait. It already is. Pressure plates.

____________________________
Click here to view the secret text

09-25-2007 at 11:48 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
schep
Level: Smitemaster
Avatar
Rank Points: 865
Registered: 03-01-2005
IP: Logged
icon Re: NPCs that you can walk on (0)  
zex20913 wrote:
Oh wait. It already is. Pressure plates.
But not moving pressure plates.

Of course, you could do something similar and interesting with a player role that can step on monsters. No, not quite the same thing, for a few reasons. But still interesting.
09-26-2007 at 01:26 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
trick
Level: Legendary Smitemaster
Rank Points: 2580
Registered: 04-12-2003
IP: Logged
icon Re: NPCs that you can walk on (+1)  
I've been secretly wishing for something like this just for floor decorations, actually. Would be more convenient than image floors in some cases, and image floors can't be changed by variables and such.

09-26-2007 at 02:46 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
calamarain
Level: Smitemaster
Avatar
Rank Points: 933
Registered: 03-25-2007
IP: Logged
icon Re: NPCs that you can walk on (+1)  
I can think of several puzzles. Say a stationary NPC with appropriately chosen 'floor' graphics. Every time you step on it, it changes colour. When it hits a certain colour, something is triggered.

____________________________
My Holds
Click here to view the secret text

09-26-2007 at 03:32 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Citrus
Level: Smitemaster
Avatar
Rank Points: 1249
Registered: 01-08-2006
IP: Logged
icon Re: NPCs that you can walk on (+1)  
Oooh! Q*Bert DROD! I'd play that in a heartbeat! :)

____________________________
Call me Citrus. Small system. Sometimes we'll sign off our messages with who wrote it if it's relevant. Colored text indicates who.
09-26-2007 at 04:08 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Tim
Level: Smitemaster
Avatar
Rank Points: 1979
Registered: 08-07-2004
IP: Logged
icon Re: NPCs that you can walk on (0)  
I don't know, really. If I remember correctly, Mike told me once there's a maximum number of characters that can be put onto one room.

With this suggestion it seems to be able to have an infinite number of characters on top of each other.

Sounds like a sure way to crash DROD, though.

____________________________
The best way to lose customers is to let little kids running loose on a forum with too many mod points.
09-26-2007 at 08:34 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
calamarain
Level: Smitemaster
Avatar
Rank Points: 933
Registered: 03-25-2007
IP: Logged
icon Re: NPCs that you can walk on (0)  
Tim wrote:
I don't know, really. If I remember correctly, Mike told me once there's a maximum number of characters that can be put onto one room.

With this suggestion it seems to be able to have an infinite number of characters on top of each other.

Sounds like a sure way to crash DROD, though.
Perhaps hardcode a limit to the number of characters allowed?

____________________________
My Holds
Click here to view the secret text

09-26-2007 at 08:46 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Tim
Level: Smitemaster
Avatar
Rank Points: 1979
Registered: 08-07-2004
IP: Logged
icon Re: NPCs that you can walk on (+1)  
calamarain wrote:
Perhaps hardcode a limit to the number of characters allowed?
Now THAT would have puzzle potential!!!1!11!oneone :)

Edit: I mean, I don't like any arbitrary number for this. Sounds very artificial to me.

____________________________
The best way to lose customers is to let little kids running loose on a forum with too many mod points.

[Last edited by Tim at 09-26-2007 08:56 PM]
09-26-2007 at 08:51 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Dex Stewart
Level: Smiter
Rank Points: 355
Registered: 01-19-2007
IP: Logged
icon Re: NPCs that you can walk on (0)  
Why not just keep one maximum character per tile?
09-26-2007 at 09:01 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
mrimer
Level: Legendary Smitemaster
Avatar
Rank Points: 5466
Registered: 02-04-2003
IP: Logged
icon Re: NPCs that you can walk on (+1)  
Hmm...yeah...I didn't think about what happens when multiple "walk-onable" characters all stack up on the same tile. That does sound like a sticky issue, because currently only one monster per tile is allowed. Either that large section of code would have to be rewritten to support this one feature, or we'd have to provide any of a number of kludges I can think of:
* Monsters still can't walk onto each other, only the player can walk on to them (in which case, "NPC floors" wouldn't really act like floors to most everything)
* While an NPC is in this state, it would still be rendered, but for all other intents and purposes would behave as if it were not visible (i.e. not in the room). Since nothing can bump it, then we might as well not having it occupy that tile of the monster grid. Monsters and the player could walk there, just like they can walk onto tiles where an invisible NPC is located. Hmm...multiple "walk-onable" NPCs could be drawn on the same tile then, with movement order priority.

I like that second one the best. So, yeah...invisible NPCs that you can actually see. :P

What would we call this condition? How about call them ghost NPCs. "Imperative: Ghost Image" and "Imperative: Solid Image".
09-26-2007 at 10:50 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Rabscuttle
Level: Smitemaster
Avatar
Rank Points: 2539
Registered: 09-10-2004
IP: Logged
icon Re: NPCs that you can walk on (0)  
Heh, you could fake a slayer with a bunch of wisp NPCs ;)
09-27-2007 at 12:14 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Someone Else
Level: Smitemaster
Avatar
Rank Points: 2398
Registered: 06-14-2005
IP: Logged
icon Re: NPCs that you can walk on (0)  
That would be way too cool. I would so write scripts for that.
09-27-2007 at 03:58 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3772
Registered: 10-06-2005
IP: Logged
icon Re: NPCs that you can walk on (0)  
Rabscuttle wrote:
Heh, you could fake a slayer with a bunch of wisp NPCs ;)

No you couldn't - real wisps animate in real time!

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

09-27-2007 at 11:17 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Briareos
Level: Smitemaster
Avatar
Rank Points: 3517
Registered: 08-07-2005
IP: Logged
icon Re: NPCs that you can walk on (0)  
Chaco wrote:
No you couldn't - real wisps animate in real time!
So who's gonna make the "Imperative: Animate In Real Time" request? :lol

____________________________
"I'm not anti-anything, I'm anti-everything, it fits better." - Sole
R.I.P. Robert Feldhoff (1962-2009) :(
09-27-2007 at 01:11 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts Quote Reply
Maurog
Level: Smitemaster
Avatar
Rank Points: 1501
Registered: 09-16-2004
IP: Logged
icon Re: NPCs that you can walk on (0)  
But, everything animates in real time, even roaches.

I'm confused.

____________________________
Slay the living! Raise the dead!
Paint the sky in crimson red!
09-27-2007 at 03:12 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
mrimer
Level: Legendary Smitemaster
Avatar
Rank Points: 5466
Registered: 02-04-2003
IP: Logged
icon Re: NPCs that you can walk on (0)  
Maurog wrote:
But, everything animates in real time, even roaches.

I'm confused.
You know, they want a series of animation frames progressing at a steady rate.
09-27-2007 at 05:38 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged
icon Re: NPCs that you can walk on (0)  
You are going to implement "Wait for Entity on my square" (Works even without being rendered) as well, aren't you? Then a lot of stuff in the Chip's Challenge in DROD project would be easier, such as... Just about everything. ;) But yeah, sounds like a good idea to treat them as invisible.

Edit: Actually, I just thought of something better: Wait for Entity at relative coordinates. It would work just like Wait for Entity, only relative, not absolute. Of course, relative 0,0 would work for that as well.

____________________________
Who, me?
FNORD

[Last edited by Sillyman at 09-29-2007 06:24 AM]
09-29-2007 at 06:19 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Kwakstur
Level: Smiter
Avatar
Rank Points: 385
Registered: 05-05-2006
IP: Logged
icon Re: NPCs that you can walk on (0)  
What about letting "Wait for player to touch me" being multipurpose to save us from making the command list longer? To be frank, you can't crush something with your shoes unless your shoes are touching it.

____________________________
Also known as ExpHP everywhere else.
09-29-2007 at 06:25 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts Quote Reply
Sillyman
Level: Smiter
Avatar
Rank Points: 339
Registered: 09-08-2006
IP: Logged
icon Re: NPCs that you can walk on (0)  
No. Perhaps... No. Wait for Entity (Relative) is better on two counts:

Versatile Entity type
Versatile Location

____________________________
Who, me?
FNORD
09-29-2007 at 06:34 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
The spitemaster
Level: Smiter
Rank Points: 354
Registered: 06-09-2005
IP: Logged
icon Re: NPCs that you can walk on (0)  
Roaches blink don't they?

____________________________
Last night upon a stair
I met a man that wasn't there
He wasn't there again today
I wish that man would stay away
09-29-2007 at 06:35 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
hartleyhair
Level: Smiter
Rank Points: 307
Registered: 08-05-2007
IP: Logged
icon Re: NPCs that you can walk on (+1)  
I'd rather like 'Set my sword on/off' and 'Change NPC Role' commands. There would be no need to use multiple NPCs for the puzzle described by Calamarian if all these were implemented.

____________________________
I'm currently working on Jerrik's Dungeon, an oldschool Hold for TCB.
09-30-2007 at 07:32 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Feature Requests : NPCs that you can walk on (Pac-Man comes to mind)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.9
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.