By 'official' I mean challenges included with the hold, but okay.
The idea behind my challenge list is something like this: in rooms that you've completed and have edit access, you can make a 'challenge', which locks everything in the room and allows you to add NPCs that only load for the challenge, over the top of the rest of the room. These challenge NPCs would, I guess, have a 'pass challenge' or 'fail challenge' command.
Players would then go into the Challenge menu, where it would have all the challenges for the current hold up to where they've finished. Some of these would be 'official', meaning the hold author made them and included them with the hold, and some would be unofficial, and would be part of CaravelNet.
When you start one, it plonks Beethro down in a particular position and orientation, with the room as it would originally be, and if the "
fail challenge"
command's triggered, it'll stop the game and allow you to undo, restore to the last checkpoint or reset the challenge. The idea is that the challenge specifies a series of rooms in a hold where the challenge is set, a series of NPCs that determine pass or fail, and a location to start from. (A rating system much like holds use would also be in order.)
This'd also mean that challenges could introduce additional wrinkles, or even a 'master quest'. Not sure how you'd do challenges where a cleared room is part of it, though.
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