Chaco wrote:
I have post-mastered the hold.
Other stuff about hold, snipped for length
Thanks
*feels his ego growing and arrogance rising*.
FOOLS! I'LL CRUSH THEM ALL!. Ahem... sorry about that. Mad scientist moment.
Those are all very fair points. Firstly, allow me to raise the standard excuse (and yes, I know it's an excuse not a reason
) that it's my first hold.
You're quite right about the tar level. It was quite unimaginative, I believe I made a lot of the rooms on it on too little sleep. I wasn't really thinking up cool puzzles, just churning out rooms. My bad. I'll spend more time on the tar/mud/gel stuff in future, making it interesting.
Regarding the orb puzzles, I did try to be kind-ish to the player. All of the pure orb puzzles were solvable from any configuration you could put them in... but I do admit that the secret room in the Abandoned Chapel might have been the teensiest bit sadistic...
The bomb/orb/door mazes were a little evil, I admit. The trapdoor puzzles... that's a personal preference. I happen to really enjoy arrow/trapdoor puzzles, but I know I'm in the minority in that one.
I'm surprised you liked the Armoury, I thought it was a bit on the repetitive side myself - many many puzzles around manipulating guards rather than fighting them. Then again, if such a puzzle isn't common in DROD holds, I can understand why you liked it.
Regarding the Labyrinth... I have no sympathy for you
The game warned you repeatedly not to go down there and that it was pure evil. *giggle*. Blow up Ledric all you like, I spent some time getting the death-scream just right ;-)
All valid criticisms - I was a bit harsh on the player. I'll do my best to improve for my next hold. If I break 8 on the voting, I might even try to make a Smitemaster's Selection... Try being the operant term ;-) I suspect I'll need at least another full hold's practice first.
Or, to moderate the evil side, I might try and do a dual project with someone else.
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[Last edited by calamarain at 06-27-2007 12:35 AM]