I mis-spoke. Yes, Voids is one of those six. Cavern, Ice and Sanctum are not replaced. I've made Slime, Cliffs, Voids, Palace, Lava, and Catacombs 3.0. I used Cavern Redux, hard walls for Iceworks, and hard walls for Fortress for the other three styles. The main reason I made them was for that Compilation of KDD Challenges I was doing in my spare time, which needed a bit of authentic flavor. But I digress.
The current way I've got things set up is that the "
soft"
wall background is a hue-change of the regular wall, and you can get the "
filled-in"
AE-style change by using hard wall.
However, AE holds use soft wall by default, so when playing those holds with these styles, you would get discolored inner walls, and not uniform walls.
If I make the "
soft"
wall and hard wall images the same, though, there's no point in using hard wall, and if I make the hard wall images hue-changed versions of the soft wall images, then I break consistency by making soft walls act hard, and hard walls act soft.
Actually, I could even export those styles right now by grouping the LavaTiles, LavaPit, etc. with the VoidsRoad, VoidsGrass etc. images. Those images would be ignored in AE holds due to the fact that those floor types don't even exist in AE.
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[Last edited by Chaco at 08-14-2007 01:26 AM]