Okay, here's the state of affairs as far as my current, probably-latest version of the hold goes...
1. The version control issues listed in
Nuntar's post above appear to have been fixed, although there is a slight issue in "
Exterminating Evil Eyes"
: Rooms have partially wall, partially briar blocking the directions where there isn't another room. In most rooms this isn't a problem, but jamesdenem's room in 2S1E gives the player a pickaxe and has "
non exits"
in the east and south. Maybe some force arrows are in order there?
2. Disoriented's
most recent progress image appears accurate to the hold's current appearance. Aside from people who passed, dimwiddy appears to have held up multiple levels, and now seems to have left the forums entirely. I'm tempted to suggest that anyone who passed or was held up by dimwiddy could be allowed to build a room
in a separate level and let me copy it into the "
full hold"
wherever it'll fit. Let's say--if you can build it
really fast, like if you have a great idea you can execute quick or if you're already mostly done with a room, that might be okay.
3. The main issue actually appears to be one of certainty that the "
finished"
rooms are completable and have acceptable demos. This is even a little more of an issue with some rooms contributed by people who appear to have more or less left the forums. Demos exist for several rooms, but not all of them have been "
moved"
to the main hold, which seems likely to be kind of a pain to do. I'm going to place a rundown of the demo situation in the following secret:
Click here to view the secret text
×"Entering a Level": This is a hub level, so its puzzles should hopefully be easy enough to not need demos for the most part. But still...
The 1N row has corrupted demos that all display as having "0 moves", even though they play out normally and appear to show valid solutions??? Aside from that, there are no demos in this level. I'm particularly concerned with the Entrance, since it looks slightly complicated, but actually making a demo for that would mean getting a save file with this whole level complete, which means completing the entire hold. Maybe just a description of the solution (obtained by playing it in the editor) would suffice?
"Limited Directions": No demos in the main hold, but everything except for 3E has a demo in the hold "Variations 1 Xindaris", which is missing 3E entirely. All of these demos work, although some display as "corrupted or from another version of DROD".
"Bomb Safety": I have all the demos, no problem.
"Reaching a Brain Behind a Gate": I have demos for all rooms, but 2E's demo seems to be broken, and the player dies in it. The equivalent room in "Variations 4 Chaco" is broken in exactly the same way. The rest all work fine.
"Lazy Soldiers": I have all demos, no problem.
"Dropping a Red Door": Has demos for all rooms except 2N1E, 3N1W, 3N, and 3N1E. The hold "Variations 6 Nuntar" has a demo for 2N1E, but the 3N row does not exist in that hold.
"blorxery": No demos. The hold "Variations 7 blorx1" has demos for 1E and 2E, but the other rooms don't exist in that hold.
"Exterminating Evil Eyes": No demos. The hold "Variations 8 Insoluble" has demos for everything except 1N1E.
"Sea Serpents": No demos. The hold "Variations 9 DimWiddy" has demos for the 1E column, but the rooms east of that don't exist in it.
"Planning Ahead": Demos only for 1N and 1N1E. "Variations 10 (Jamesdenem)" has demos for 1N, 1N1W, and 2N1W, which are also the only rooms it contains.
As one final footnote, the entrance rooms of "
Limited Directions"
, "
Bomb Safety"
, and "
Planning Ahead"
could possibly use a little sprucing up. Well, "
Bomb Safety"
just probably needs walls instead of its southward exit, since there isn't a room to the south of it, but those other two look very blank. I'd be happy to fix this myself, I'm just mentioning it among the things to be done.
____________________________
109th Skywatcher
Here are some links to Things!
Click here to view the secret text
[Last edited by Xindaris at 07-12-2024 05:51 PM]