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Mattcrampy
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icon Re: Mornington Crescent (+1)  
Thank god! I've got all my pieces set up to do a diagonal shunt and move into Mornington Crescent for the game!

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10-18-2007 at 12:16 PM
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Casebier
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Ah! You beat me to it.

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10-18-2007 at 03:29 PM
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Bingbing
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Hold this game's horses! That is a part of the moves forbidden in the "No Nonsense" rules. I'll take the Morning Crescent train myself then.

EDIT: Nevermind. I checked and turns out that was the "No Sense" rules. I really need to double check these things. So you won!

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[Last edited by Bingbing at 10-18-2007 11:49 PM]
10-18-2007 at 11:47 PM
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Mattcrampy
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icon Re: Mornington Crescent (0)  
Have we played Kensington Gardens rules yet? They're a guilty pleasure of mine, just because it messes things up so much. On the plus side it means that the Dollis Hill loop ends up being very unattractive because everyone except the person who first moved there scores points.

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10-19-2007 at 03:24 AM
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Someone Else
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No, and since nobody seems likely to do it, I'll start at the crazy place of Lewisham.
10-20-2007 at 04:34 PM
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Bingbing
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King's Town has always been my favorite starting point. It'll take more time to reach the target since I need more momentum.

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10-20-2007 at 11:06 PM
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Mattcrampy
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Hmm, very well. It's a dangerous move, but I'll move to Aldwych.

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10-23-2007 at 02:58 AM
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coppro
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Picadilly Circus. I've decided to play solidly defensive this time around.
10-23-2007 at 03:28 AM
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calamarain
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I'm going to play unpredictably, so you can't anticipate me. South Kensington

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10-23-2007 at 12:09 PM
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krammer
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Mmm. Not that unpredictable, but then you were fairly limited in choice anyway.

Latimer Road. Yes, really, there *is* a point to it...

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10-23-2007 at 06:00 PM
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Rheb
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Well I really can't see the point of it, since it brings me to Royal Oak.

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10-23-2007 at 06:06 PM
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Someone Else
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Hmmm...
Don't really have a good move, so King's Cross.
10-23-2007 at 07:12 PM
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Bingbing
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Ha! You've played right into my trap. Now to spill oil on the tracks leading to the stations nearest Mornington Crescent (both) after I reach the one connected to King's Cross. :D

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10-24-2007 at 02:50 AM
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Syntax
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icon Re: Mornington Crescent (+1)  
Citizen's arrest used against Bingbing for criminal damage. Sure, I forfeit a go, but the Bakerloo circuit is now mine (no turns taken thus far bonus gets me Kenton), and I get a +4 move bonus for 2 turns (bet most of you had forgotten that one).
10-26-2007 at 10:35 PM
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coppro
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Aha, but you see, I play Parson's Green, which gives me the ability Our lawyers will blot out the sense, which I promptly use against your citizen's arrest, turning your bonuses into penalties and doubling the duration.
10-27-2007 at 12:11 AM
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Syntax
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Except I didn't arrest you, so despite the subterfuge, your lawyers have been shown to lie (obviously, for the first time). So I take your Parson's Green and give you a negative cheque to give to your lawyers.
10-27-2007 at 12:34 AM
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Chaco
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As my first play in the game, now that a lawyer has lied I can use my accumulated momentum to take one of my helicopters to Parson's Green thereby opening a restroom stall.

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10-27-2007 at 01:07 AM
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coppro
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O_o

I now play Parson's Green, trapping the both of you between the greens (the District Line).
10-27-2007 at 02:21 AM
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Mattcrampy
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Everyone's at Parson's Green? Well then, there's nothing stopping me from moving to Mornington Crescent via the north!

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10-27-2007 at 10:54 AM
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Rheb
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Mattcrampy wrote:
Everyone's at Parson's Green? Well then, there's nothing stopping me from moving to Mornington Crescent via the north!

That's an invalid move. Did you perhaps forget I was on Royal Oak?

I now move on to Baker Street.

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[Last edited by Rheb at 10-27-2007 01:40 PM]
10-27-2007 at 01:40 PM
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Mattcrampy
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icon Re: Mornington Crescent (0)  
Ah, you're right! Sorry, this game's still going. Very well, I move to Hampstead Heath.

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10-27-2007 at 05:15 PM
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Bingbing
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Ha! The rules say that if more than two people occupy Parson's Green, and one of them leaves, the next player gets a +1 movement bonus. Says so in Section Delta, Subsection Alpha, Subsubsection 3, paragraph 4 on page 1337. ToMornington Crescent!

Only area without traffic. Worst space on the board. Only advantage is the movement to King's Cross in two turns.

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10-27-2007 at 08:37 PM
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zonhin
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Hmm. I think I've got a pretty good handle on the rules now. Bingbing, I think thats technically illegal, your speed level is 12 (Though your B-Train CAN, technically, move to waterloo, thereby giving you the 58th turn bonus, though it would take several turns and deny you the 12th tile roundabout) and at that speed, you simply can't make it, sorry bud.

Anyway, I've invoke the late-game start rule. (137-B; any player may start on the 58th turn of the game, under the condition that a train be headed to the Woodford station.) I also spend 55 stone resource, allowing me to block the tower hill-tower gateway transfer. I move 15 spaces from temple to westminster.


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10-29-2007 at 04:19 AM
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Mattcrampy
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Hmm, coming at it from a European board game perspective, but I think you've gotten a handle on the rules. I don't see any problems here.

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10-29-2007 at 04:37 AM
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zonhin
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Eh, I still think the London board is a bit overdone, I perfer the Budapest layout myself, if only because already existing rules of the base game are condensed into such a small space. That and the additional rule 983-X; Variable ending point (A rather complicated rule) which adds so much to the game.

Anyway, I think we should just scrap the current game, this rules variant is a bit obtuse.

Plus, a Budapest game gives more reason to collect resources, a feature thats normally underused.

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[Last edited by zonhin at 10-29-2007 05:04 AM]
10-29-2007 at 04:55 AM
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Someone Else
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Well, if we aren't, I'll go to Dollis Hill.
10-29-2007 at 06:17 PM
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zonhin
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Yeah, okay, if you want to cause a post-battle phase collision. I'll give you a chance to take it back, on the condition that you don't baseball the Mornington loop, that would almost certainly cause a post-battle phase collision as well. That would put me out of the game.

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10-29-2007 at 09:00 PM
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Someone Else
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No, I'm not causing a post battle phase collision. I said that I would only do it if we were continuing on that game.
10-30-2007 at 08:28 PM
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zonhin
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Look buddy, the Dollis Hill loop is no fun anyway. I've already positioned my B-Train in position to cause a collision at Dollis hill. You honestly can't go there. Don't try. Please.

Anyway, since you seem to be so admant about Dollis, I'll detour my B-train. Fine. Have it your way buddy.

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Till time went and told me to say hello but wave goodbye
10-31-2007 at 01:46 AM
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Someone Else
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The Loop is lots of fun! You just need to know the rules of loop-inertia and you can do tons of thing like jumping off a moving train, jumping onto a moving train, jumping out of the way of a moving train, etc.
But just in the interests of everyone having fun, I won't go there.
11-01-2007 at 02:05 AM
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