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Caravel Forum : DROD Boards : Feature Requests : custom character graphics (because power is power)
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Jatopian
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icon custom character graphics (+1)  
I would like to have custom character graphics. This would let us make moving walls and things.

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01-13-2006 at 07:24 AM
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RoboBob3000
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icon Re: custom character graphics (+1)  
As an addendum to this, I also think it would be great to have custom character avatars.

:yes :yes :yes

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01-14-2006 at 08:05 AM
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Jatopian
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icon Re: custom character graphics (0)  
RoboBob3000 wrote:
As an addendum to this, I also think it would be great to have custom character avatars.

:yes :yes :yes
:unsure You are mocking me, are you not?

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01-14-2006 at 09:51 AM
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RoboBob3000
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icon Re: custom character graphics (0)  
Oh no no no. I hope I didn't give that impression. I'm talking about the picture used for speech in addition to the character graphics.

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01-14-2006 at 10:00 AM
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Tim
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icon Re: custom character graphics (+1)  
RoboBob3000 wrote:
As an addendum to this, I also think it would be great to have custom character avatars.
You must be joking. ;) Besides, with the current scripting, you would need six emotions for a character as well.

I can't draw that many! Besides, I've only got one avatar of Robobob ;)

-- Tim O:- O:- O:-

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01-14-2006 at 12:37 PM
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eytanz
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icon Re: custom character graphics (0)  
You don't, actually. The engine can handle it perfectly well if there's only one emotion. Most minor characters have only one emotion; only Beethro, Halph, the Slayer and the negotiator (which originally was to have a slightly larger role) have more.

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01-14-2006 at 04:47 PM
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Jatopian
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RoboBob3000 wrote:
Oh no no no. I hope I didn't give that impression. I'm talking about the picture used for speech in addition to the character graphics.
Sorry, I thought you referred to the forum avatars, which are already custom. That smiley always reminds me of "That's right. Just smile and nod."

Also, suppose we could change the player's graphics, and Halph's graphics? Then we could play as other delvers, such as Tolbus or Portineo or even a non-delver such as the 'Neather.
I think Halph as a rock golem or Negotiator would be hilarious, if a bit disturbing.

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01-15-2006 at 06:52 AM
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Beef Row
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Jatopian wrote:
I think Halph as a rock golem or Negotiator would be hilarious, if a bit disturbing.

I had an idea for a room (impossible to create though with current scripting) where Halph (or some other relative) has been magically transformed into a roach queen. You can't attack the queen, and it follows you around like Halph instead of fleeing like a normal queen. And every spawn cycle, you'd have those babies.

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01-16-2006 at 03:32 PM
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Chaco
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icon Re: custom character graphics (0)  
It would be possible, but very very difficult to do this with the current scripting system. The toughest part is making the roach queen follow Beethro - the other parts aren't that hard.

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01-16-2006 at 05:49 PM
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AlefBet
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Chaco wrote:
It would be possible, but very very difficult to do this with the current scripting system.
I'm not sure how you'd do the roach spawning thing.

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01-16-2006 at 08:35 PM
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Chaco
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icon Re: custom character graphics (+2)  
Well, you'd need an army of roach characters that would spawn around the queen at the appropriate turn, and you wouldn't have the little egg animation, but you would be able to do it. It would just take an absurd amount of lines.

The transformation can also be done quite easily, just into a roach queen that either does nothing or runs away from you. Again, following you will again take an absurd amount of lines, what with the lack of relative movement.

EDIT:

Here's an example hold showing how to transform Halph into a regular roach queen. Unfortunately, he won't follow you around, but he still spawns roaches.

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[Last edited by Chaco at 01-16-2006 08:57 PM]
01-16-2006 at 08:40 PM
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Beef Row
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icon Re: custom character graphics (0)  
Chaco wrote:
Following you will again take an absurd amount of lines, what with the lack of relative movement.

EDIT:

Here's an example hold showing how to transform Halph into a regular roach queen. Unfortunately, he won't follow you around, but he still spawns roaches.

I assume that orb was meant to be toggle not open ;-). Striking the orb does nothing as is.


Yeah, I realized the transformation itself is no big deal. There are a few things you can't do:

watching for SPECIFICALLY the Halph queen being killed is only possible if its an NPC, which leads to the requirements below.

(truly) spawning roaches while still being subject to a script.. you could fake this by filling the room with roach NPCs that each have code to spawn on every thirtieth turn if there's an NPC adjacent to them. But it would only work once per square, and not work on already occupied squares (IE, wherever you put your other NPCs, or Beethro, at start).

following Beethro (theoretically possible I suppose with):
label bigloop
if goto targetx,y
wait for Beethro at (x,y)

label targetx,y
move to (x,y)
goto bigloop

obviously with every x,y specified as numbers. Ugh.
This would take 5 lines per square you wanted covered.. up to 6080 lines.


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01-17-2006 at 01:28 PM
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Chaco
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icon Re: custom character graphics (0)  
Gragh. We need relative movement badly.

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01-17-2006 at 09:19 PM
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Jatopian
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icon Re: custom character graphics (+1)  
Chaco wrote:
Gragh. We need relative movement badly.
Confirmed TCB features

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Make your pressure plates 3.0 style!
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01-18-2006 at 04:37 PM
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Chaco
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icon Re: custom character graphics (0)  
I said need, not will need. :)

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01-19-2006 at 02:29 AM
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Citrus
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icon Re: custom character graphics (0)  
ARGHHH! Stop agravating people! Post those stuff only in the Riddle of the bar thread, please! :thumbsdown

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02-09-2006 at 01:08 AM
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