Chaco wrote:
Following you will again take an absurd amount of lines, what with the lack of relative movement.
EDIT:
Here's an example hold showing how to transform Halph into a regular roach queen. Unfortunately, he won't follow you around, but he still spawns roaches.
I assume that orb was meant to be toggle not open ;-). Striking the orb does nothing as is.
Yeah, I realized the transformation itself is no big deal. There are a few things you can't do:
watching for SPECIFICALLY the Halph queen being killed is only possible if its an NPC, which leads to the requirements below.
(truly) spawning roaches while still being subject to a script.. you could fake this by filling the room with roach NPCs that each have code to spawn on every thirtieth turn if there's an NPC adjacent to them. But it would only work once per square, and not work on already occupied squares (IE, wherever you put your other NPCs, or Beethro, at start).
following Beethro (theoretically possible I suppose with):
label bigloop
if goto targetx,y
wait for Beethro at (x,y)
label targetx,y
move to (x,y)
goto bigloop
obviously with every x,y specified as numbers. Ugh.
This would take 5 lines per square you wanted covered.. up to 6080 lines.
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"
Now I will repeatedly apply the happy-face rule"