Announcement: Remember: you are giving away your fantastic ideas for free, and somebody else might even make money from them (or appear to). That's just how the world works! If you're worried about it, maybe you shouldn't post your ideas here.


Caravel Forum : DROD Boards : Feature Requests : Zombies (Enemies/Moving Obstacles/Tools that DON'T take Beethro into account.)
New Topic New Poll Post Reply
Poster Message
Thy Dungeonman
Level: Delver
Rank Points: 32
Registered: 01-07-2006
IP: Logged
icon Zombies (+1)  
I was wondering about adding things that are like the balls, ants, jets and other enemies in Chip's challenge to the mix: They move straight until they hit a wall, and then always make the same turns . This behavior is zombie-like, they aren't homing in on Beethro, but sleepwalking straight until the hit a wall and then turn. You could use the doors to manipulate them by making them bump into things, block off enemies in strange ways, and do other interesting things. (Perhaps give them pointy fronts so that their orientation matters and so that they can kill baddies for you?) What do you think?

[Last edited by Thy Dungeonman at 01-10-2006 01:27 AM]
01-10-2006 at 01:26 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
robin
Level: Smitemaster
Avatar
Rank Points: 844
Registered: 09-01-2004
IP: Logged
icon Re: Zombies (0)  
Somebody will probaly say (again) ;) :
You can do that with scripting :P

____________________________
Click here to view the secret text

01-10-2006 at 10:48 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores Quote Reply
Sendy
Level: Delver
Rank Points: 43
Registered: 09-16-2005
IP: Logged
icon Re: Zombies (0)  
robin wrote:
Somebody will probaly say (again) ;) :
You can do that with scripting :P

You can do it with scripting but it would be so much nicer if they had an instantly recognizable monster type like this.

I'd also like to see something like a roach, but with line of sight AI so they don't always treat Beethro like a center of attraction. Maybe a visible spider with different AI or something.

Sendy
01-10-2006 at 05:19 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Mattcrampy
Level: Smitemaster
Avatar
Rank Points: 2388
Registered: 05-29-2003
IP: Logged
icon Re: Zombies (0)  
So, what puzzle could you make with them that you can't make now?

The problem with enemies that don't go towards Beethro is that unless they have a particular ability, they're not really that interesting. The only other puzzle I can think of could easily be done with a snake.

____________________________
What do you call an elephant at the North Pole?
Click here to view the secret text

01-10-2006 at 05:25 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Swivel
Level: Master Delver
Avatar
Rank Points: 236
Registered: 09-14-2005
IP: Logged
icon Re: Zombies (0)  
One puzzle that I've made involves a character that must keep on a certain marked path and move one space every turn. If that path is interfered with, then BOOM! something bad happens.

The NPC is not a monster, however; it can't kill Beethro. But that's just Swivel dropping in to say...
Something kind of relevant to this topic can be done with...
A rank point to whoever guesses the correct answer!
01-10-2006 at 09:58 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3640
Registered: 10-06-2005
IP: Logged
icon Re: Zombies (+1)  
Evil Eyes? Characters?

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

01-10-2006 at 11:52 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Mattcrampy
Level: Smitemaster
Avatar
Rank Points: 2388
Registered: 05-29-2003
IP: Logged
icon Re: Zombies (+1)  
Time and patience?

____________________________
What do you call an elephant at the North Pole?
Click here to view the secret text

01-11-2006 at 04:52 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Bombadil
Level: Smitemaster
Avatar
Rank Points: 522
Registered: 06-01-2005
IP: Logged
icon Re: Zombies (+1)  
Kamikaze Halph?
01-11-2006 at 07:38 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Someone Else
Level: Smitemaster
Avatar
Rank Points: 2334
Registered: 06-14-2005
IP: Logged
icon Re: Zombies (+1)  
You can do that with scripting
01-11-2006 at 02:04 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Bombadil
Level: Smitemaster
Avatar
Rank Points: 522
Registered: 06-01-2005
IP: Logged
icon Re: Zombies (+1)  
robin wrote:
Somebody will probaly say (again) ;) :
You can do that with scripting :P

Someone Else wrote:
You can do that with scripting

He said Somebody, not Someone Else. People this days need to learn reading...
01-11-2006 at 04:21 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Feature Requests : Zombies (Enemies/Moving Obstacles/Tools that DON'T take Beethro into account.)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.