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Caravel Forum : DROD Boards : Architecture : Need beta-testers!
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Jeff_Ray...
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icon Need beta-testers! (-2)  
I need beta-testers because i just can't ask anyone and have declined invitations!

People already selected:
Meckmeck Gre
Jacob

Thanks in advance,

JEff_ray===

EDIT: My hold is huge, set editable for anyone, and goes from easy to insane.
EDIT2: And i plan a hold with an mind-blowing 60 levels!

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[Last edited by Jeff_Ray... at 08-04-2005 04:43 PM]
08-04-2005 at 04:38 PM
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larrymurk
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icon Re: Need beta-testers! (0)  
See who you get. If you'd like me to help I should have some time.
08-04-2005 at 04:50 PM
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Jeff_Ray...
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icon Re: Need beta-testers! (0)  
If you are good at DROD JtRH, then you're in!

Anyone else?

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08-04-2005 at 04:51 PM
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TripleM
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icon Re: Need beta-testers! (0)  
Sure.
08-04-2005 at 10:34 PM
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Jacob
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icon Re: Need beta-testers! (+1)  
I'll continue to beta-test any new versions you come out with, but only if you make the changes meckmeck and I have already suggested. Otherwise, what's the point in testing? And also, the hold would still be uncompletable.
But there were some good rooms there, so will still be happy to do so. Is there a newer version?

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08-05-2005 at 02:14 PM
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Jeff_Ray...
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icon Re: Need beta-testers! (-2)  
Jacob: Yes. About bugs, i can't fix them because i'm always busy making new levels.

TripleM: I will add you when i will get time.

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08-05-2005 at 05:03 PM
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Banjooie
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icon Re: Need beta-testers! (+2)  
Jacob: Yes. About bugs, i can't fix them because i'm always busy making new levels.

I...I can't possibly be reading this right.

If you're not going to fix bugs...why are you asking for testers?

[Last edited by Banjooie at 08-05-2005 05:24 PM]
08-05-2005 at 05:19 PM
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agaricus5
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icon Re: Need beta-testers! (+1)  
Banjooie wrote:
Jacob: Yes. About bugs, i can't fix them because i'm always busy making new levels.

I...I can't possibly be reading this right.

If you're not going to fix bugs...why are you asking for testers?
I definitely agree there; that single sentence sums it all up.

Jeff_Ray... wrote:
EDIT2: And i plan a hold with an mind-blowing 60 levels!
60 levels is twice the number of the deepest hold to date (Ben Chisel's Five-Sweet Speeking Grauns, with 30) and assuming you have even a modest 7 puzzle rooms average per level, that's 420 puzzle rooms in total, just 100 rooms less than the current hold with the largest surface area (Pitiful, with 520), and that's not even counting all the transit and filler rooms you may have.
Considering that JtRH has only been out for four months, that's a massive amount of construction to do in such a short time. Even building Bavato's Dungeon took nearly a year and a quarter, and it is probably only one-third the size of your proposal, so it looks as if your hold might be a bit too ambitious.

Basically, size isn't always everything, and while a 60 level hold might look impressive, if that's the only thing that's memorable about it, then, well, it's probably not going to be very popular. My advice would be to consider which rooms of yours are the better ones, and perhaps condense them into a smaller hold. Quality is better than quantity, and I'm sure most people would prefer to play a short, well-built hold than slog through a long, boring and uninteresting one. Also, bugs are far more important to fix than building new levels; you'll have problems later sorting out the problems in your hold if you let them build up. You'll also make it hard for testers, since they cannot play the hold continuously, and a lack of response might generally put people off testing anyway, since it sort of looks as if you're ignoring any effort put into the testing in the first place.

I don't have large amounts of free time myself, but I may take a look at it if there is something that requires testing.

Edit: Why did I forget to press the "Preview Message" button first?

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[Last edited by agaricus5 at 08-05-2005 07:02 PM]
08-05-2005 at 07:00 PM
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Banjooie
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icon Re: Need beta-testers! (+1)  
...long, boring and uninteresting one.

If he's going to explicitly ignore all bugs in his rooms, we might have a hold with all the intrigue and depth of Bad Evil Restaurant, except more so!
08-05-2005 at 07:26 PM
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