NOTE: This has been published. Thanks to Chaco and Dischorran for HAing it!
This is the contest compilation for the recent Take Five Contest (March/April 2017). Here are the related threads for folks who haven't been following the contest but would still like to help with beta testing.
Contest Description
Original compilation and voting
Please feel free to make suggestions in the thread below. If you'd like to update a room or your entry at this point, please post a copy of it below
along with a list of the rooms that have changed. If you participated in this contest and I don't hear from you by, say the end of May, I'm going to just assume you're okay with everything and don't want to make changes to your entry. If you don't want to make changes to you entry you're welcome to say so in this thread but don't have to. I'm hoping to push this out to HA by maybe the end of May or so, but am fine with waiting longer if a lot of changes still need to be made or if anyone asks super nicely for more time.
Change Log:
Changes as of Oct
* Changes to Girkle Gun scripting that do not impact any rooms in this hold but make it nicer for architects who may want to copy the scripting to other holds.
Changes as of Sept
* New version of
Five Pointed Spear.
Changes as of 23/April
* New Version of
Stuck in the Muck that fixes break in 1S and challenge scripting in 1S1W
* New Version of
Master of the Mundane that fixes checkpoint placement in 3N
As of 19/April Following changes have been made to the original version:
* All entries re-downloaded and copied over so that architects' names will appear at level entrance. This will probably break all existing demos, sorry folks.
* New version of
Duplication Desert that fixes a room break in 2S1E.
* New version of
Custom Weapons Redux. Many changes
Click here to view the secret text
×mauvebutterfly wrote:
Oremites added to 1E to prevent being able to clear the room without the firetrap token. You can still clear the room without turning the firetraps on, but at least you are forced to use the token for something.
Fixed 2N2W so that you actually need the mirror to get across the chasm.
1N2W was redesigned to prevent the rather silly oversight I made. You can't just pick up a decoy in the net and jump through girkles any more. It's still pretty easy.
Challenges added to 2E, 1S1E and 1S1W.
New and improved Girkle Gun, now with friendlier user-interface and more intuitive turn order sequencing! The girkles are also much prettier now, and a minor edit was made to the Girkle Gun weapon token to reflect this. There were also a couple of bug fixes.
Edit: I also fixed the bug with players leaving the entry without a sword. The bug fix only takes place in the entrance, however. Insoluble, please make sure that the stairs in 2N2W are connected back to the entrance and don't go directly to the map.
* New version of
Five-Pointed Spear.
Click here to view the secret text
×mauvebutterfly wrote:
Added a checkpoint to the entrance.
Added force arrows on the sister room clear gate in 3N, 4N, 5N, and 6N to prevent players from getting stuck and having to use the restore function. Sorry optimisers.
Added a challenge to 10N1E.
Marked 12N as unrequired.
*New version of
Minimalism.
To Do:
*
Feedback and testing on other levels.
*
There were probably unintended solutions in levels that the architects may want to fix, though I'm also 100% fine if those architects want to leave them in.
*
Much more important than USes, there are a couple of challenge scrolls locked behind room clear conditions. Can we please move those so that they are accessible from the start of the room? *Sigh* Apparently we can't have nice things.
*
I'm working on a new level map that's a bit more spacious. Once that's done, First through third place along with architect names will be displayed with the level titles on the map. At the moment, I plan to use forum screen name for architect names (as opposed to the player name that shows up as the architect name in the level entrance text screen.) If you'd prefer that I use something else please let me know.
____________________________
Links to neat forum tools that I always have trouble finding:
Click here to view the secret text
[Last edited by Insoluble at 10-30-2017 01:49 AM]