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Caravel Forum : DROD Boards : Architecture : Variations (A particular collaborative hold)
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disoriented
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DimWiddy and Insoluble, let's see what you can do!

We are almost there :D

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03-28-2017 at 04:28 AM
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Insoluble
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quote:
disoriented wrote:
DimWiddy and Insoluble, let's see what you can do!

We are almost there :D


I think I'm going to pass for now and let the folks after me have a go at those two rooms. I'll try to get back to this soon though!

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03-29-2017 at 08:14 PM
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DimWiddy
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quote:
disoriented wrote:
DimWiddy and Insoluble, let's see what you can do!

We are almost there :D


My DROD muscles have atrophied a bit in the past months, but I'll scrabble something together!

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03-29-2017 at 08:16 PM
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disoriented
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Hi Xindaris,

I think a good idea would be to set a deadline (say, mid-September) for release of the hold to HA. That way we can include what we have without being blocked by the remaining people who have yet to finish their rooms.

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34th Skywatcher
07-18-2017 at 07:09 PM
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Insoluble
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quote:
disoriented wrote:
Hi Xindaris,

I think a good idea would be to set a deadline (say, mid-September) for release of the hold to HA. That way we can include what we have without being blocked by the remaining people who have yet to finish their rooms.


I like this idea. I'll try to get on my last couple of rooms ASAP.

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07-18-2017 at 07:10 PM
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DimWiddy
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Probably a good idea. I've tried multiple times to come up with variations on the two rooms I can, but they never turn into anything non-trivial. I'm really sorry I've been such a squeaky wheel. :(

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07-19-2017 at 12:44 AM
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Dragon Fogel
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If you made rooms out of the trivial ideas, you could post them anyways. Maybe they'll turn out to actually be tricky to other people, or maybe you can get suggestions for how to build on them. Or, maybe your room can be the "easy" version of something, and whoever follows up can do a "hard" version.

Basically, if you've got something, it's better to post that than to leave it at nothing.
07-19-2017 at 12:54 AM
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jamesdenem
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Welp, I guess I might as well add the rooms that I have made for the remaining people I was waiting for my turn for.

Hopefully we can get everyone to finish their variations, but I feel that what we have so far is pretty great.

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07-19-2017 at 11:12 PM
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jamesdenem
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And here are the demoes for the rooms that I added.

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07-19-2017 at 11:12 PM
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Nuntar
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Just a note that someone should carefully merge jamesdenem's last hold with the previous latest hold -- jamesdenem's doesn't include all the rooms that had been built.

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07-20-2017 at 12:17 AM
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jamesdenem
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Sorry about that.

I guess I hadn't downloaded the latest update of the new merged hold before adding my rooms.

I specifically added a room to the following areas:

Limited Directions
Bomb Safety
Blorxery

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07-20-2017 at 02:00 AM
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disoriented
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I've added jamesdenem's new rooms to the latest version of the main hold and posted it here.

Since one of the new rooms in the Blorxery level set the player's weapon to a spear, I added a character in the adjacent rooms to set it back to a sword.

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[Last edited by disoriented at 07-22-2017 04:57 AM]
07-22-2017 at 04:44 AM
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disoriented
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Updated progress:


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[Last edited by disoriented at 07-22-2017 04:56 AM]
07-22-2017 at 04:52 AM
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disoriented
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Video of demo for Xindaris' version of Chaco's level

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07-24-2017 at 04:51 AM
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Insoluble
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I finally came back to this after a long time. The first thing I noticed is that none of the recent versions of the hold has a working demo pack. As I set out to try to re-record demos for the hold I could see why. I hate to say it but upon replaying this hold I was strongly reminded of Pass the Hold Around. There are some nice rooms in here, but there were also quite a few rooms that I personally found very tedious. I'll try to post some substantive feedback tomorrow when I'm not totally exhausted from playing through this hold for hours. I just wanted to start the conversation about what we might want to do in terms of play testing and editing this hold. Do we want to go the rout of Pass the Hold where anything goes and we leave each room up to each individual architect? Do we have some sort of play test review from folks who weren't involved in making the hold (thus impartial).

I count it as highly probable that some of the rooms I contributed are not great either, so please no one think that this is a criticism of any individual architect. I just think it might be a good idea to quality test this thing we've spent so much time on.

A couple of other things. I added a room finally to "Planning Ahead" I massively edited my original version of this room after testing out a bunch of stuff to make the manipulation as straightforward as possible. Hopefully it isn't awful. I recorded demos for a bunch of rooms. Not all of them. I got tired. I'll try to record more. But if anyone has demos for rooms, please feel free to add them. For anyone else who uploads a room, please make sure to attach as full a demo pack as you have. Lastly, I made a couple of edits in various places. I got around to providing the finishing touches for the "Insoluble Level" since that one is complete now. I'm vetoing the idea of a final puzzle room since it doesn't really make sense for this hold. There's a nice symmetry in which every architect is given the same weight in the hold. It doesn't make sense to ruin that. I noticed that a couple of challenge scripts went missing. That may have been intentional, they may have not been fun. But I put them back in for the time being so that we can discuss whether they should be included.

Sorry if this post came off as negative. I was really excited to come back to this project after a long hiatus and think it can still be really good. I just think we need to get some objective play testers to comment on things that we could improve so that we don't fall into the trap of previous collaborative efforts similar to this one.

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07-24-2017 at 07:20 AM
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Nuntar
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Insoluble wrote: I'm vetoing the idea of a final puzzle room since it doesn't really make sense for this hold. There's a nice symmetry in which every architect is given the same weight in the hold. It doesn't make sense to ruin that.

I do get what you're saying, but you can't just destroy someone else's work without asking! It should either be up to Xindaris as project organiser, or decided by consensus.

In any case, this "symmetry" is already broken by the hub level.

I'm not sure why you changed your level's title back to "evil! (eyes)", since I seem to remember from chat that you strongly preferred "Exterminating Evil Eyes". I also think the outer border being wall looks much better than force arrows.

Side note: DaRD 2N1E (jamesdenem) and 3N1W (disoriented) both have a trivial solution. Place the clone on the top PP and wait.

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07-24-2017 at 08:22 AM
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Insoluble
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Sorry Nuntar. Definitely not trying to step on any toes here. Thankfully nothing has been destroyed and you can find earlier versions in the thread still. I had to download a bunch of previous versions of the hold in a desperate attempt to find demos that work and to find those challenges that got removed. Probably I shouldn't have bothered since the challenges aren't really that much fun. I'll try to play through the rest of the rooms this week and maybe post some comments and suggestions. I encourage others to do the same.

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07-24-2017 at 02:15 PM
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jamesdenem
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Looks like the quickest and easiest fix for both my room and disoriented's is to just put a south facing arrow on the PP.

I am personally fine with the final puzzle in the hub area.

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07-26-2017 at 01:53 PM
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disoriented
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I propose we set a cutoff date for the final set of rooms. Xindaris, would you be ok with this?

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34th Skywatcher
10-17-2017 at 06:57 AM
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