Announcement: Why not try our official idea generator for inspiration when making puzzles?


Caravel Forum : DROD Boards : Architecture : Blockerture Science Laboratories (Introducing the Blocks!)
12
Page 3 of 3
New Topic New Poll Post Reply
Poster Message
Resert On
Level: Goblin
Avatar
Rank Points: 29
Registered: 05-02-2017
IP: Logged
icon Re: Blockerture Science Laboratories (0)  
Please don't make "[Employees Only] : 1N 1E" as a secret room if you want the hold is set to "You and Masters."

____________________________
Don't take it seriously.
Click here to view the secret text


[Last edited by Resert On at 08-13-2017 06:14 AM]
08-13-2017 at 06:14 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Xindaris
Level: Smitemaster
Avatar
Rank Points: 552
Registered: 06-13-2015
IP: Logged
icon Re: Blockerture Science Laboratories (0)  
The postmastery section obviously won't have secret rooms when the hold is finished. It's set up that way now so that whenever it gets published to Holds nobody will just be credited with "already mastered it".

Hey, do you want to contribute a post-mastery room?

____________________________
109th Skywatcher

Here are some links to Things!
Click here to view the secret text


[Last edited by Xindaris at 08-13-2017 02:30 PM]
08-13-2017 at 02:29 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Resert On
Level: Goblin
Avatar
Rank Points: 29
Registered: 05-02-2017
IP: Logged
icon Re: Blockerture Science Laboratories (0)  
quote:
Xindaris wrote:
Hey, do you want to contribute a post-mastery room?

?????

What do you mean?
I can't understand.

____________________________
Don't take it seriously.
Click here to view the secret text


[Last edited by Resert On at 09-09-2017 12:59 PM]
08-14-2017 at 12:02 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Dying Flutchman
Level: Goblin
Rank Points: 20
Registered: 01-27-2017
IP: Logged

File: It just doesnt make sense.zip (5.7 KB)
Downloaded 1 times.
License: Public Domain
icon Re: Blockerture Science Laboratories (+1)  
Hi Xindaris,

I don't know if this is still under active development, but I was curious and played through it anyways.

Wonderful work on the blocks. Really like them. Couple of discussion points perhaps on how they *should* behave (as seen in the comments above), but that's a matter of taste and hence completely your decision.

Opens up much potential, although I haven't bothered really playing with them myself (yet).

Rooms are generally very nice, with the difficulty level helping to cruise through the levels without too much time consuming puzzles. I think that is a very good approach for new elements. For a next hold, it could be certainly made more difficult (if anyone desires so).

Found a couple of bugs, though:
1) Confirmed your bug of "stepping out of shallow water and the block disappears" (1st level, could not reproduce this and have not demo)
2) My sword disappeared a couple of times. I actually had difficulty in finishing the secret room with the TeleBlock until I realized this bug was the source of my troubles. Demo attached, move 269 is key.
But this happened also in other rooms.
3)Floating/Unfloating does not work properly with TeleBlocks (at least in the entry room of the antechamber level). Demo attached.

I do hope this work will continue! I already had much fun.
12-06-2017 at 10:56 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Xindaris
Level: Smitemaster
Avatar
Rank Points: 552
Registered: 06-13-2015
IP: Logged
icon Re: Blockerture Science Laboratories (0)  
2-This has nothing to do with the blocks themselves. The floor tiles in the basement (and in general everywhere before the antechamber) are supposed to be filled with oremites. The intended rules are "stick means weapon is on because that contains no metal, sword means weapon is off because oremites". You are not supposed to be able to use your sword in that room, and basically found a leak in the room that makes the scripting behave in an unexpected way. I think I can fix it by adding an orthosquare at (20, 6) so you can't just leave without killing the snakes first, and maybe an open green door somewhere in the hallway leading northward, like maybe (19,29).

3-The problem isn't to do with floating, the issue is that some change or other that I made at some point has caused the teleblock's code to basically hang indefinitely when it encounters a golem corpse. It's also misbehaving with construct corpses, which breaks the entrance to the Exit Garden, so don't even try that yet. It'll take me a very detailed look at the code to fix this, I suspect, given how long it's been since I've even glanced at it :no.

____________________________
109th Skywatcher

Here are some links to Things!
Click here to view the secret text

12-14-2017 at 04:15 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Xindaris
Level: Smitemaster
Avatar
Rank Points: 552
Registered: 06-13-2015
IP: Logged
icon Re: Blockerture Science Laboratories (0)  
HOTFIX UPDATE:
-The issue reported above with Tele Basement 2N has been hopefully fixed with a couple of leak plugs
-I rolled back teleblock code to an earlier version I found in another hold, and now golem/construct corpses no longer break it. I think it should work as intended in such situations now without breaking anything else, hopefully. As far as I can tell, whatever I did since then was an effort to make the teleblock stop at weapons or something like that, but an incomplete one. Rolling it back broke Exit Garden 1E so I went back to the noisy, disarm-token-involving workaround for that specific room.

____________________________
109th Skywatcher

Here are some links to Things!
Click here to view the secret text


[Last edited by Xindaris at 12-14-2017 06:06 PM]
12-14-2017 at 06:05 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
12
Page 3 of 3
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Architecture : Blockerture Science Laboratories (Introducing the Blocks!)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.