Spawn tiles are a second-tab element that spawn different things.
Spawn tiles start off "
clean"
; that is, they spawn nothing. However, once a monster steps onto a spawn tile, the monster is immediately killed and the spawn tile is "
imprinted"
with that monster. On every thirtieth turn, the spawn tile creates the imprinted monster at its coordinates, assuming nothing is on top of the spawn tile. The monster will try to move on the next turn. If the monster cannot move, it will *not* be killed by the spawn tile unless it moves off and back on again.
Spawn tiles that are clear are white. Spawn tiles that are imprinted use a faded picture of the monster they spawn as a background.
Briar grows over spawn tiles, but does not destroy either them or the imprint. Tarstuff cannot grow over spawn tiles.
Most monsters will imprint on spawn tiles. However, there are some notes and exceptions:
- Brains and waterskipper nests cannot be placed on spawn tiles.
- Tarstuff mothers and snakes are unaffected by spawn tiles. Spawn tiles act like scrolls to serpents.
- Rock giants are unaffected by spawn tiles. If a rock giant walks over a spawn tile, the tile will become "
clear"
and stop spawning until it gets imprinted by another monster.
- Fegundoes act like rock giants when they fly over (or blow up on) spawn tiles.
- Mirrors behave like rock giants when pushed over a spawn tile.
- Spawn tiles are not destroyed when dropped into pit or water. However, pits and water count as obstacles if the imprinted monster cannot walk on them.
- Spawned enemies will trigger pressure plates as soon as they spawn.
- Spawn tiles are unaffected by explosions and fuses.
- Swords block spawn tiles.
- The player, clones, decoys, slayers, and Halph are unaffected by spawn tiles.
- Mimics, stalwarts, and soldiers will die and imprint on spawn tiles like most other monsters.
- Citizens will die and imprint on spawn tiles. If there are relay stations, the spawned citizen will turn the color of and pathmap toward the nearest relay station.
- Monsters spawned always start off facing southeast.
- Visible characters will die and imprint on spawn tiles. Invisible characters do not, and they do not block spawn tiles.
- Builders can create and destroy spawn tiles. Spawn tiles created by builders start off clean.
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Phew. I think I covered everything, but please ask if any of you have questions. I hope that this element has sufficient element interaction be interesting without being too confusing.
____________________________
It was going well until it exploded.
~Scott Manley
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