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Caravel Forum : DROD Boards : Architecture : Operation Frankenstein (A 1-level hold about the Frankenstein's Wanderer)
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Chaco
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File: Operation Frankenstein.hold (20 KB)
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icon Operation Frankenstein (+1)  
Hi everybody!

This is a hold I've had lying around for a fairly long time, and I've grown tired of sitting on it. I would like to just do what little polishing work needs to be done, and get it out there so people can see it.

This hold's main feature is the custom monster called "the wanderer", previously seen in the Frankenstein's Wanderer contest, as well as the winning entry of that contest, A Strange Creature.

Since plans to create a compilation for that contest seem to be pretty much kaput, and I recently found this hold again, I have decided to put it here in Architecture so that it can be properly scrutinized.

So, what exactly am I asking for? Basically, let me know if there aren't enough checkpoints in any of the rooms, or if something looks aesthetically wrong. I'm not planning on fixing any unintended solutions or building any more puzzles.

Have fun! :)

LATEST VERSION: August 19th, 2012

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[Last edited by Chaco at 08-19-2012 05:32 PM]
04-15-2012 at 11:04 PM
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12th Archivist
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File: OF Wanderer Storage Facility 1S1W Victory.demo (1.5 KB)
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icon Re: Operation Frankenstein (0)  
Specific room comments are secreted below. If you want any demos on how I conquered a particular room, ask away.

Click here to view the secret text

In general, this is definitely a good hold and a good showcase of Wanderers. The lighting is pretty as always, and the story is decent.

PREPOST EDIT: Oh, I just realized you were not building new puzzles or fixing unintended solutions. In that case, I will say that the aesthetics are correct and the checkpoints are plentiful. Hopefully, you find the rest of my comments useful. To sum up my experience briefly, I enjoyed the hold and I hope you release it to the holds board. Nicely done! :)

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06-16-2012 at 08:39 AM
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Shendy
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icon Re: Operation Frankenstein (0)  
The player here is the 84th Eliminator, but the mud coordinator in Outside of Wanderer Complex refers him as the 68th Eliminator. Is this intentional?
06-16-2012 at 01:19 PM
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Chaco
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icon Re: Operation Frankenstein (+1)  
Thanks very much for the comments. The hold has now been updated to account for some (but not all) of them.

In no particular order:

* The main character is supposed to be 84th Eliminator. Let me know if you find any other lingering references to "68th".

* One of the reasons I originally had monsters in rooms like 2S1E was that due to the way adding required scripted characters to a room works, you need at least one "normal" monster in a room to start out with - a room with only Wanderers in it counts as conquered (white) the first time you enter a room, so you need one monster in there to have the room start unconquered on turn zero, to give the scripts time to run and establish the required status of the characters.

* Anyway, I removed roach queens from 2S1E and 3S where they weren't doing any good. I actually added a couple to 2S just to make them less trivial to deal with, but I also reconfigured the platforms in that room so that roaches couldn't be brought over to press the on-off pressure plates.

* For some reason I was possessed to make 3S3W. I don't know what came over me.

* I decided to fix 12th Archivist's solution to 1S1W, even though I said earlier I wouldn't fix USs.

* Finally, 4S2E and 4S3E haven't been touched. I think those rooms are pretty lousy, but on the other hand it's going to be difficult for me to find time to remodel or replace them.

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Click here to view the secret text


[Last edited by Chaco at 06-21-2012 09:42 PM]
06-21-2012 at 09:41 PM
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12th Archivist
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icon Re: Operation Frankenstein (0)  
Neat! Let me test this new version...

Mission Reception's level entrance refers to "68th Eliminator".
5684th Mud Coordinator says "68th Eliminator".

Why is there a gravestone at (0,7) in Wanderer Storage Facility: Entrance?

I like the lack of unnecessary roach queens. It makes the rooms cleaner.

1S 1W and 2S are now glorious (and rather tricky) rooms. Nicely done!

The postmastery room was fun, although my solution was the same as for the secret room. Every turn I was wondering when it would all come crashing down on me, which was an odd feeling.

____________________________
It was going well until it exploded.
~Scott Manley

Check out the DROD Wikia project here!
06-21-2012 at 10:52 PM
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Chaco
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icon Re: Operation Frankenstein (0)  
Alright, the hold has been updated again! This is the last major puzzle-changing update, where I have removed the weak rooms at 4S2E and 4S3E, and added more puzzle rooms to replace them. There's three extra required rooms and a new secret room, and they should be *much* more interesting to figure out, while also hopefully showing the puzzle potential of Wanderer behavior. I also fixed all the stuff in 12th Archivist's post, just above this one.

I'm not planning on adding any more puzzles, so if these puzzles are fine, then I'll submit the hold to the Hold Admin queue.

Again, as usual, please tell me if any of the rooms need checkpoints, or have solutions you think are unintended, or if you have any other comments you'd really like to know about.

Who knows, you might even want help on one of the rooms ;)

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text


[Last edited by Chaco at 07-11-2012 02:42 AM]
07-11-2012 at 02:41 AM
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navithmastero
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icon Re: Operation Frankenstein (0)  
Now, don't be fooled everyone, he says one level, but really it's alot of rooms (that could have gone on to two levels_ on onel level :lol

Anyway, most of the puzzles are a bit towned down from the rest of Chaco's hold.

The wanderers are interesting monsters, as they are kinda like semi-brained roaches, meaning that there are some interesting manipulation puzzles which are slightly harder than most normal manpulation puzzles.

Nonetheless, the first few puzzles are suitable for beginners and the later puzzles are more suitable for more advanced players.

As usual, the puzzles are original and unique and are quite neat, regarding just the architecture.

I warn anyone who plays this that you need to THINK before playing most of the puzzles, as is usual in most of Chaco's holds.

Overall, an array of really nice little puzzles, I personally don't like manipulation puzzzles but I like this hold :thumbsup

Will give more feedback later!

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[Last edited by navithmastero at 08-15-2012 04:53 PM]
08-15-2012 at 04:53 PM
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Chaco
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icon Re: Operation Frankenstein (0)  
Thanks very much for all your testing work!

I've changed the editing privileges to You and Masters. This is the only change since the previous versionn from August 14th. I have also submitted the hold to the Hold Administrators.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

08-19-2012 at 05:33 PM
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