I have a proposal that will probably never be implemented, but I think it's cool enough I have to request it. I think I've posted this in other places but AFAIK I haven't made a direct request here, so here it is.
Combos are cool. In fact, they're so cool, I think they should be a minor part of the scoring mechanic....and I know of a way to implement this that would not reduce the importance of current room optimization approaches.
The basic idea: once you hit your ninth enemy in a row, you're in combo territory.
Each successive enemy struck does not advance the turn counter (for scoring purposes). If you have the turn counter appearing on the upper-left of the screen, it could also show the smaller score counter on the upper-right (only in cases where they differ).
For this to be fair to old scores, the combo scoring metric should only apply to holds written in GatEB. We might also include a checkbox "
combos do not apply to score"
for a given hold.
I think this would be an
awesome optimization feature, something that would change optimization strategies for the first time since I started playing the game, without modifying the importance of what we already do to optimize. But it would need to be supported soon to be worth adopting (before a billion GatEB holds are published).
Comments? I hope I'm not alone in thinking this would be awesome. I really want those combos to "
mean"
something...
____________________________
Trickster
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[Last edited by Trickster at 04-08-2012 07:40 PM]