I suppose someone should look into this; hopefully people don't think that this is another hold along the lines of my similarly-named regular DROD hold from a while back...
I don't really know what's most useful in testing a hold, but here are my general thoughts on what sticks out.
3S1E ends up not really being a decision, since I end up circling around pretty quickly.
4S: Wraithwing doesn't hold down pressure plate. Intentional? Didn't take key and health potion.
3S2E: Did this on my way out to get the hidden exit (or leave with an extra key for bonus score). There's not a whole lot of puzzle there.
Hidden exit: Made it out with 21 health. The exit is blocked; intentional? The reward would be nicer if the score checkpoint didn't kick in until after I'd gotten them, which would leave me at 421HP/21ATK and a score of 115. However, I ended up with 497HP/20ATK/1 yellow key going the other way, for a score of 122 due to the extra yellow key.
Overall, it's not hugely difficult, and I like the tight greckle supply, but it hasn't really distinguished itself from the other RPG holds yet.
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