Following what I mentioned earlier in the contest thread, and a discussion with Dischorran earlier...
Attached here is a modified version of the hold at the top of the hold. I've added a duplicate version of every level, which should play exactly the same - any solution demo to the original "
ugly"
room will work exactly the same and solve the room in the new version, and in general none of the room behavior is changed.
It's telling that exactly two (maybe three) of the rooms actually look halfway decent cleaned up (mine, noma's, and possibly AlternatePuzzles' as a stretch), while the rest are pretty much lost causes no matter what I do. This is probably reflective of each of our design philosophies; as I mentioned earlier I pretty much just made a regular puzzle and then made it ugly, while I think everyone else concentrated on making a room ugly, then put a puzzle in the room.
Anyhow, I think some of this material might be interesting to Dischorran, or other people.
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