Mace Balls
A solitary mace ball is a 5-foot-radius metal sphere with spikes all over it. It can be pushed around with a body and with a sword much like a mirror. A direct stab will
not destroy it, but will instead push it forward in the expected manner (a NE stab will move it NE, a N stab will move it N, etc.)
Mace balls, unlike mirrors, can be pushed into small monsters, such as roaches, goblins, and Aumtlich and kill them much like a body kill would from a Slayer or a roach. They can even be pushed into weak edges of tarstuff (edges for tar, corners for mud, inside corners for gel) and cut them much like a sword would. (See notes below for the case of a mace ball being pushed into a golem.)
Mace balls do not reflect Aumtlich sights and merely act like walls in that they block the gaze.
A disarmed Beethro or other humanoid creature
cannot wield a mace ball placed in a room and by that manner become armed.
Disarmed Mace Ball Wielders (needs more concise name)
These humanoid enemies resemble disarmed guards. When placed in a room, they use
brained pathfinding to find the nearest mace ball in the room. They will move to that mace ball and, when both adjacent to and facing the mace ball, will spend 1 turn to pick it up and turn into an
armed mace ball wielder. If they are adjacent to a mace ball but not facing the mace ball (such as if placed at the start of a room next to a mace ball but not facing it) they can turn and pick up the mace ball in one turn.
Once a mace ball is wielded by a wielder as a weapon, it no longer rests on the ground and may not depress pressure plates anymore.
If a wielder cannot reach any mace ball with brained pathfinding, they will stand
perfectly still, much like a Stalwart who cannot find any monsters with wisp pathfinding.
Armed Mace Ball Wielders
These enemies act much like guards in that they will move in a brained manner to the player (when applicable) and attempt to kill him with their mace ball. However, when a mace ball wielder dies, the mace ball remains in the room, unlike a guard's sword. In addition, mace ball wielders prefer to kill by swinging, much like Stalwarts, unlike guards. The mace ball, when wielded, will act much like a sword would in a similar situation, except that the mace ball can still be moved like a mirror if struck with a sword (not with a body). If the mace ball is moved by an outside agency (such as a sword), the wielder automatically becomes disarmed.
Examples
(In the following diagrams, Beethro (B - body \|/- - sword) is fighting a mace ball wielder (M - body m - mace ball).)
.....
..M..
..m..
.../.
..B..
.....
In this example, if Beethro moves NW, the mace ball will be deflected and move NW. The mace-ball wielder becomes disarmed, leading to this diagram:
.....
.mM..
../..
.B...
.....
.....
Further NW moves by Beethro could seperate this mace ball from its wielder. However, direct stabs by Beethro in an attempt to move the mace ball into the wielder will be ineffective:
.....
..M..
..m..
..|..
..B..
.....
.....
.....
.M|..
.mB..
.....
.....
If disarmed, a mace ball wielder will revert to their disarmed state, and seek a mace ball so that they can become rearmed again.
Points of Contention
-I'm not entirely sure what should happen if a mace ball is pushed (or is swung by a wielder) into a rock golem. My favorite theory is that, since a gigantic 5-foot metal sphere is being swung into a comparably thin and mobile rock formation with enormous force, the golem is obliterated and does not even leave a rock pile - it is killed much like any other monster.
-I'm not entirely sure what should happen if a mace ball is pushed into a snake (particularly the head) My personal theory is that, while not being wielded, the move is resisted and an adder head or rattlesnake tail cannot be stabbed with a mace. But, when wielded, adder heads and rattlesnake tails can be stabbed as with swords.
-"
Mace ball"
and "
mace ball wielder"
are pretty unwieldy names. Maybe someone could suggest better names? "
Mace"
is a shorter name for the weapon, but what about the monster?
-Of course, as with all FRs, the exact mechanics and timing of the wielder and mace are up for debate. I'd like to encourage said debate.
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[Last edited by Chaco at 09-02-2008 12:56 AM]