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Caravel Forum : DROD Boards : Hints and Solutions : Devilishly Dangerous Dungeons of Doom : Wide Wet Wintery Waters : 1 West
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Pinnacle
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icon Devilishly Dangerous Dungeons of Doom : Wide Wet Wintery Waters : 1 West (0)  
I can get all the monsters into the 3x3 square in the center, but I can't kill the queen.
Assumed solution:
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1 and 3-5 are trivial, but I can't for the life of me keep the queen on the hot tile.
Detailed instructions would be appreciated.

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Once (adv.): Enough.
Twice (adv.): Once too often.
~Ambrose Bierce, The Devil's Dictionary
07-29-2008 at 09:41 PM
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NoahT
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icon Re: Devilishly Dangerous Dungeons of Doom : Wide Wet Wintery Waters : 1 West (+2)  
Click here to view the secret text
Click here to view the secret text

-Noah

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And in the end, the love you take is equal to the love you make.

My stuff:
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07-29-2008 at 10:06 PM
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calamarain
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icon Re: Devilishly Dangerous Dungeons of Doom : Wide Wet Wintery Waters : 1 West (+1)  
Another little hint...

Click here to view the secret text


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My Holds
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07-29-2008 at 11:41 PM
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zex20913
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icon Re: Devilishly Dangerous Dungeons of Doom : Wide Wet Wintery Waters : 1 West (+1)  
False hint! If you want, I can PM you my demo that doesn't step on the trapdoor section.

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07-30-2008 at 01:02 AM
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calamarain
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icon Re: Devilishly Dangerous Dungeons of Doom : Wide Wet Wintery Waters : 1 West (0)  
Really? My intended solution involved stepping on one of the trapdoors. Clearly you've found another!

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07-30-2008 at 01:25 AM
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Pinnacle
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icon Re: Devilishly Dangerous Dungeons of Doom : Wide Wet Wintery Waters : 1 West (0)  
NoahT's solution doesn't require stepping on a trapdoor either.

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Once (adv.): Enough.
Twice (adv.): Once too often.
~Ambrose Bierce, The Devil's Dictionary
07-30-2008 at 01:41 AM
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robin
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icon Re: Devilishly Dangerous Dungeons of Doom : Wide Wet Wintery Waters : 1 West (0)  
I've got the position of Golem, WW, Wubba.
But I don't seem to get the queen killed :(


EDIT: never mind, thanks anyway (post-for-help-and-found-solution-syndrome)

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Click here to view the secret text


[Last edited by robin at 08-05-2008 01:05 AM]
08-05-2008 at 01:01 AM
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bodkin
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icon Re: Devilishly Dangerous Dungeons of Doom : Wide Wet Wintery Waters : 1 West (0)  
Could anyone please help? I can't see the room picture NoahT put up - even though I'm logged in. (It must just be a bad day.)

Could you give it to me as - - M etc.. I'm just going round in circles. (I don't have any mod points, so I'm afraid it will have to be without earthly reward.)
10-19-2008 at 06:25 PM
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calamarain
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icon Re: Devilishly Dangerous Dungeons of Doom : Wide Wet Wintery Waters : 1 West (+1)  
Alright. For my intended solution - you have to get the monsters into the following position...

G = Golem or Wubba
R = Roach Queen
W = Wraithwing
G..
RW.
G..

with the wraithwing on the hot tile. Then, take a step forward onto the trapdoor. The wraithwing will move forward, and then the roach queen will too. And then burn on the hot tile.

Then just use the decoy to kill the wraithwing and splat the golem on the hot tile. It helps to use the wraithwing if you need to pin the G's in place temporarily while you arrange this.

If you're still stuck after this hint I can post a demo. I realise this is different from the previously posted one, but this is the solution I know :)

____________________________
My Holds
Click here to view the secret text


[Last edited by calamarain at 10-19-2008 06:31 PM]
10-19-2008 at 06:29 PM
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bodkin
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icon Re: Devilishly Dangerous Dungeons of Doom : Wide Wet Wintery Waters : 1 West (0)  
Thank you Calamarain, that worked brilliantly. I had that set-up a few times, but couldn't see that I could step forward onto the red tiles.
10-19-2008 at 07:15 PM
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balanemate
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icon Re: Devilishly Dangerous Dungeons of Doom : Wide Wet Wintery Waters : 1 West (+1)  
Then just use the decoy to kill the wraithwing and splat the golem on the hot tile. It helps to use the wraithwing if you need to pin the G's in place temporarily while you arrange this.

If you're still stuck after this hint I can post a demo. I realise this is different from the previously posted one, but this is the solution I know :)

i do not get it - how to kill WW with decoy? I can't put it inside arrows box where WW is stuck... Post a demo, please :)
11-07-2008 at 11:23 AM
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Chaco
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icon Re: Devilishly Dangerous Dungeons of Doom : Wide Wet Wintery Waters : 1 West (+1)  
balanemate wrote:
i do not get it - how to kill WW with decoy? I can't put it inside arrows box where WW is stuck... Post a demo, please :)

Yes you can. Decoys can be placed on hot tiles. (They'll burn up the next turn, but they'll still stab things.)

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Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

11-07-2008 at 11:29 AM
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balanemate
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icon Re: Devilishly Dangerous Dungeons of Doom : Wide Wet Wintery Waters : 1 West (0)  
Yes you can. Decoys can be placed on hot tiles.

damn it, i had pile of burned rocks on the oven :)

thanks a lot
11-07-2008 at 11:36 AM
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Alberttox2
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icon Re: Devilishly Dangerous Dungeons of Doom : Wide Wet Wintery Waters : 1 West (-3)  
Room image not avaiabe?

Click here to view the secret text

Click here to view the secret text

Click here to view the secret text

Click here to view the secret text
:~( :weep

how to kill gueen? :unsure

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youtube is ooo?

[Last edited by Alberttox2 at 01-04-2010 07:55 AM]
01-02-2010 at 09:05 AM
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TheLaughingMan
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icon Re: Devilishly Dangerous Dungeons of Doom : Wide Wet Wintery Waters : 1 West (-1)  
Alberttox2 wrote:
Room image not avaiabe?

Click here to view the secret text

Click here to view the secret text

Click here to view the secret text

Click here to view the secret text
:~( :weep

how to kill gueen? :unsure
:? LOLWUT

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I thought what I'd do was, I'd pretend to be one of those deaf-mutes. Or should I?
Click here to view the secret text

05-16-2010 at 11:58 AM
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