Everybody is getting pumped about the new DROD game that is coming out. It has literally tied itself into our life blood and activity as a fourm. As such, we need a release for all of this creative and frustrated energies, and something other than complaining to Mrimer that he still has secrets even though he is "
telling all"
. This needs to be channeled through a competition. DROD S is a game where you can bash it out with the other forumites.
The Basic Rules
Each of you is a single general, commanding massive armies of monsters and men. You have captured a small village that has a small number of serfs living in it. This will constitute your income and production (or acquiring of units). You will start with a basic income of 500 greckles every other day (a day begins and ends at 12:00 GMT). These carry over, so do not worry about posting every day! Each day, you also gain a number of special resources, which you can use for specific tasks (more on this below). You can use your greckles to do many tasks, the most important of which is the purchase of units.
Units (mostly monsters) all have different stats, and these may interact in very interesting ways. Units also require upkeep – a fee you must pay from your earnings each day/week (depending on the unit). Upkeep is optional, but if you don't (or can't) pay it, you lose all the units you don't pay for. You always lose the highest cost ones first. Weekly upkeeps come directly out of your income – you cannot used saved money to pay for weekly upkeeps, unfortunately. A unit may not be used until its first upkeep is paid.
You will also be given two Glorthorred researchers to start. Each day, the researchers can work on developing one new technology. Technologies will take a certain number of researcher-days to complete, as well as having a maximum amount of researchers that can participate on the task at a time. It will also cost money to research a technology – this is usually a one-time fee. This one time fee is applied at the end of the research. You may reassign researchers to a new task at any time, however, if the task is already started, they will make no progress the first day as they get used to it. In addition, all tasks will require upkeep fees in order to retain the knowledge about them if they are not yet complete.
Negotiators are required for the hiring of thinking units, and work in the same way as researchers.
Uncollected resources, such as researcher-days and income, may only be kept for one week (note: if income is lost, it will be assumed to pay for upkeep, unless this is not possible, in which case units will automatically be lost starting from the highest-upkeep units). Greckles may be kept in treasury indefinitely, but researcher-days must be spent on the day of their acquisition. It is important to note that the week backlog exists only as an artificial construct – you must still take and use the resources as if you had posted every day of the week.
You will all begin with a small fighting brigade of 10 roaches.
Fighting
Your units have to be organized into battle squadron. A battle squadron has to have at least one thinking unit to instruct your non-thinkers. Each battle squadron can have up to 25 units. (You, the commander, will count as a thinking unit- and therefore you can have one squadron that does not have a thinking unit.) Thinkers will be negotiated for. Each group will have two action points assigned to them. They can only attack as many people as they have action points. These points are regained at the beginning of each day for each battle squadron. Creation of a battle squadron: you will negotiate a thinker and assign it to a town. You then can add new monsters to this group. (No reshuffling or anything)
Everyone begins with a town that they are occupying. (Please name each of your towns so that people know what town they have to attack) You only control thirty towns. You can only ever control these thirty towns. Even though you own all of the towns they don't give you any money because they are not "
active"
yet. Each of your squadrons is assigned to each of your towns. If you lose a town that contains a squadron they are homeless and cannot be reassigned. As you come to own more and more "
active"
towns it will become important that you maintain one or more squadrons inside the towns because they are significantly more vulnerable without you inside. A town that is unowned has the same statistics as one that is owned and has no one inside. (If you ever have any doubts about what sort of strategy, read all of the stats for the units) Remember that your health is a very valuable commodity.
Action points are simple. When a group moves in to fight it will pit its attack against the defenders defense. If the defender is not destroyed it will retaliate with its attack against the attackers defense. The damage taken is done like this: Attacker has 20 attack points and the defender has 5 defense: the defender will take 15 damage. If these are squadrons attacking they will attack each other like risk. (Highest level against highest level, except there may be an uneven amount of attackers/defenders wherein the leftovers would all attack the highest level creature This is one action point. The towns are attacked first and the units inside after the town is destroyed. Each round of these attacks require an action point from the attacker. (With un even numbers: the extra low levels that group together attack's and defense's score will be added together when they do their attack and defense)
The method of finding who goes first will just be based off the positon of the creatures in the battle squadron on the list of monsters. All numbers are added together and the lowest number moves first. (If there is conflict, where two numbers are the same, the person who signed up to play first will move first.) In every case of movement the squadron will move out and move back before the next one moves. (Unless that group captures a town where they would remain in the captured town)
The two states that your town can be in are:
Unoccupied town (unactive/active)
HP:1000
Attack: 0
Defense: Cannot be attacked if not activated otherwise it's 0
Cost: N/A
Produces: 0 greckles every other day if not active otherwise it's 500
Occupied town
HP: 20 000
Attack: 0
Defense: 20
Cost: N/A
Upkeep: Free
Produces: 500 greckles every other day
All the other units have been made into reference cards. (By Jyder)
Ending
The winner will be the last person still receiving an income. (Ths has been now changed to whoever is ahead)
You will need to enter the contest by, oh, too bad it is too late.
Incomes in the game will run Sunday,Wednesday,Friday. The first day of the game will begin on
Local Time:08-03-2008 at 08:00 AM and end on
Local Time:08-04-2008 at 05:00 AM. The next day after that will wait for three hours and then begin. In this down time I will update the charts so that everyone knows what the results of their attacks were.
Questions of yours may already been answered just check the
Pre-august thread.
Prizes
The one still alive will receive 100 rank points in addition to a prize from the prize pile. (And a playing of the song "
A Stalwarts Ballad"
)
Runner up will receive 50 rank points as a consolation prize
Third place will receive 25 rank points.
____________________________
Last night upon a stair
I met a man that wasn't there
He wasn't there again today
I wish that man would stay away
[Last edited by The spitemaster at 08-02-2008 07:09 AM]