Rather than making a new topic... (original text secreted)
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×
1) I have a "
shape-shifting"
script which changes player role to something different (let's say a gel baby) when you step on a certain tile.
I have a loop (using labels and goto), so that if you have changed into something else (say, back to Beethro)and step back on the gel baby tile again you will be changed back to a gel baby... in theory. In fact, no matter what I do these tiles only seem to be one use only - i.e. stepping back onto the tile will not turn you into a gel baby again if you've already used it.
Why is this?
2) I'm probably going to release a hold soon for beta-testing. It's a non-linear hold, with variously themed levels and a hub level linking them. The themes are (spoilers)
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× Briars, Brain pathmap puzzles, a Figure-or-Ground style level with shape-shifting, Stalwarts and Briars, and Aumtlich
.
I have no idea what to call it. Any ideas?
Here's the latest hold I've been working on, almost done.
It should be entirely playthroughable and is almost entirely non-linear (that even goes for rooms within a single level). I just need to do another 6 rooms or so, fill in all the level texts and come up with a better hold name and level names.
Notes for testers:
Briars uses the Basalt tileset.
Hub level
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× Need to fill in the three placeholder rooms.
Shape shifting
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× Each room should have a unique solution, but may initially need traversed by more than one character. The entrance should only be doable last. 2 more rooms to do here.
Brains
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×Secret room may be a cheap trick, but all the required info is there. The top right room is unrequired since it needs tweaking, but should still be possible.
GRID
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×This is a Cube-inspired level. Each room uses no doors and is connected to all its neighbours, but still the maze should have a unique solution. You should have to visit all the rooms. The one with just 2 roaches and a brain is dull and should probably be replaced.
Edit 1: Removed US in Shape Shifting 1S1W.
Edit 2: Fixed USs for Brains entrance, Briars 1N and Aumtlich 1N.
Edit 3: Changed Briars 1N, 1W, 1S, 1S1E. Shapeshifting 1N, 1N1W. Aumtlich 1N. (Still to correct 1S1E). Brains 1N, 1S (may still need to change 2E). Added Shapeshifting 2W.
Edit 4: Added hub room, changed 1S1E and 1E.
Brains: Added a room, ?fixed 1N+1S. Changed entrance and 1N1E.
Shapeshifting: Added a room.
Briars: Not sure what to do with 1S, left as is.
Stalwarts: 2N is fine.
Edit 5: Added checkpoints. Changed new brains room.
Edit 6: Changed brains 1N and 1S, Aumtlich 1S1E and Briars 1S.
Edit 7: Continue to change Brains 1N and 1S and Aumtlich 1S1E. Slight alteration to Brains 1S1E. Added some uninteresting level text.
Edit 8: Changed these rooms again. Added checkpoint. Changed Brains 1S3E.
Edits 9+10: Changed Brains: 1S3E
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New to DROD? You may want to read
this.
My
Holds and Levels:
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[Last edited by Jacob at 07-28-2008 12:06 AM]