cheese obsessive wrote:
Tahnan wrote:
Cover them with scripted characters, who are visible but disappear when Beethro enters a given house? Since you can use custom character images, you can just create a 22x22 black square as the character. (I hope that made sense.)
Is there an easy way to do this so I don't need to write an obnoxious script (That can be copy/pasted, but only in the same room) every room I have more than one house in? That seems like too much work, and then there are WAY too many characters on the screen.
Well, the script isn't that obnoxious:
Label Start
Wait for entity Player x1,y1,x2,y2
Disappear
Wait while entity Player x1,y1,x2,y2
Appear
Go to Start
And you can paste a script from the clipboard into a character, so it shouldn't be too terribly onerous to duplicate it through multiple rooms.
Nu, it's not perfect, but it might be better than the lighting, which may or may not properly eliminate the darkness, I've never been perfectly clear on how it all works.