I have conquered the hold, and I believe I am the first non-beta tester to do so. So I feel obliged to say what I think about this hold.
First of all - great idea. I really liked the player role changes and how they were implemented.
There were some very good, enjoyable rooms. The First Realm's first few rooms were easy enough, but the hold quickly shows you it's not messing around - it gets nastier faster, but it's still fair.
The Great Divide contains a lot of very difficult rooms. I enjoyed solving most of them.
Now, some of the downsides...
The Second Realm wasn't much fun - I had to run around and hope I didn't die. Then I skipped solving the rooms because I didn't know how many moves the rooms in the palace would take.
Many rooms were boring, tedious, and not much fun - for example
Val Unrich : The Great Divide : 4 North or
Val Unrich : The Second Realm : 4 South, 1 East. Then there were other rooms where you had to get really lucky with movement order, such as
Val Unrich : The First Realm : 1 East or
Val Unrich : The Great Divide : 4 North, 2 West. I recognize these issues can't ever go away completely due to the need to step on an enemy to kill it, but you could have minimized the issue a bit more.
Then there are rooms like
Val Unrich : The First Realm : 2 South, 1 West or
Val Unrich : The Great Divide : 6 North, 2 West where there's not too much difference between something that works and something that doesn't.
Also, I didn't like the arbitrary move draining on rooms like
Val Unrich : The First Realm : 1 South, 1 West or
Val Unrich : The Great Divide : Entrance
Let's not end the review on a bad note, though. This hold does a lot of things right - the small things, for one. Marking the recharge points with relay stations so we could find them was a good idea, and although you do have to restore sometimes, it's usually to a recharge point where you can just pick right up and keep going.
Many of the puzzles were quite ingenious, such as
Val Unrich : The First Realm : 2 South, 2 West or
Val Unrich : The Great Divide : 5 North, 1 East. Some rooms were quite impressively difficult to defeat, and made me feel good when I finally overcame them.
The aesthetics are also superb. Instead of just using boring old walls and rectangular pits, the rock outcroppings and intriguing scenery were quite interesting. In the first realm, I happily explored around, trying to find every room, and solving some along the way.
Overall, I'm very impressed. Spitemaster here has come a long way since his previous hold "
HQ"
and has made a really great hold here. Some puzzles might be a little disagreeable or annoying, but there are also some real gems. You might get a little frustrated or put off at first, but this is a good, enjoyable hold that I would recommend. It was fun and I enjoyed playing it through. Nice job!
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