I just played through this. It has a fun story.
I'd have to agree with Jatopian in that I don't care for playing as an aumtlich if I can't have its special gaze. I think the story would be just as cute with a goblin. Maybe even cuter, because goblins talk when they've completed rooms. But I also don't think the existence of this hold will stop the dev folks from changing "
Player role Aumtlich"
if they feel like it. Both recent patches (3.1.0.54 and 2.0.16) have broken rooms in published holds.
The presentation of the puzzles is a little bit contradictory. Some of it sounds like a tutorial, where I'm told all about what to expect in the player role. This part seems aimed at new players. But then I'm in a room with a slayer, and it's assumed that I'm already familiar with some slayer manipulation tricks (how to make him turn his hook, different ways to make him stop and start moving, different ways to guide the wisp). And this seems like it's meant for players who are already familiar with the game, who, then probably wouldn't need to be told how player roles work.
Here are some specific comments on the puzzles:
Slayer's Chambers
Entrance - Very easy tutorial style room. I learned something here... wasn't aware that some player roles can't use mimic and decoy potions. There's also a mistake. After stepping on the power token, the aumtlich can light fuses by stepping on them, not with his beam.
1E - Also very easy.
1S2E - Here, I have to already know how to stop the slayer and a little about remote snake manipulation. A nice slightly tricky puzzle, definitely not a tutorial. And nonsworded player roles seem to have a very unfair advantage over slayers. I killed all the slayers in the hold, just because...
2S1E - Easy fun puzzle where you have to know about black gates and tarstuff, as well as conquer tokens.
2S - This is the trickiest puzzle on the level. It took me a couple minutes to get the golem in the right spot when the slayer turned his hook.
Seep Spaces (the deep spaces style is very appropriate here
)
Entrance - A very easy tutorial-style room that teaches how to kill seep. Again, someone who can manipulate a slayer will probably already know this.
1S - Another very easy puzzle that introduces the floating platform.
secret - I liked how this secret room was hidden, with the bridge as a clue. I also liked the puzzle very much.
Moving the pressure plate and adding a slayer made it much more interesting.
2S - Definitely not a tutorial. You have to already know about tarstuff growth, how to manipulate a mimic from a small spot and how to cut gel. I liked how there is a right time for killing the roach and a right time for using the power token.
3S - I might have dome this wrong. I killed the guard right away, and I didn't need the hot tile for anything. Also, this room is not back-trackable, if I wanted to walk back to the secret room rather than restoring.
All in all, this was a fun little break. Nice job, Hartleyhair!
I am a bit curious about your intended audience. Is it beginners or slayer manipulation pros?