Kwakstur wrote:
Hmm, I can't think of any non-Atari or non-NES game with such continuous music.
I can't quite reconcile this with your earlier statement that
"
not much else is done to make the tune fit the situation during which it is played. Well, it's at least that way in good video game music."
And as I wrote above, I am aware of emerging technology or scoring techniques that do allow music to change with game action.
I take Briareos's point, which is certainly true, at least for some classical music (never to forget that we are always talking in general here, there are always exceptions!). People certainly did know the operatic tunes of the day, sing them themselves, buy the sheetmusic, etc. Same with Schubert's songs. But this is not the case with Bach's music (secular or sacred), the symophonies of Haydn or Beethoven, Brahms, Wagner, etc.; and certainly very little "
classical"
music after the rise of the middle class, the industrial revolution, and then mass distribution via radio, TV, and recording has had much in common with what came to be called popular music. I'm not talking about characteristics of the music itself here, although those are often quite different as well, but of the manner of its presentation, distribution, and use.
Enough again. I don't mean to present classical music as elitist; I don't consider it so, and don't wish to reinforce the idea in others who do. But to argue that it works and has worked differently I inadvertently seem to give that impression.
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"
Stupid, stupid roach creatures!"
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