I've started to play this. I really like it so far. Comments follow. Rooms are listed in the order I did them.
EDIT: Now includes comments on Barrel Keep.
EDIT II: Now includes comments on Flooded Crevice.
Click here to view the secret text
×--Height Complex--
1N: Didn't see the scroll as relevant. Good room, though, and not too hard to start with.
1N1W: First I put the snake back into its hole, but then I couldn't clear out with the mimic. Eventually did it a much more reliable way.
2N: Really liked this room! I got to the point where I couldn't cut the tar anymore and was left wondering what on earth I could have done differently. I had to repeat some when I realized what you had to do after clearing the tar, which could have been avoided with an extra checkpoint or two (perhaps at opposite corners, SW and NE of the tar chamber), but I really wasn't annoyed all that much. I ended up saving only three babies the next time around. Whatever works, I guess.
1S: Another great room. I never moved the mirror on the oremites, so I was unable to use the checkpoint there. A checkpoint at the entrance to the oremite chamber would be nice.
1W: Dragged one eye out, guided the snake through the whole thing from the bottom.
Entrance: I thought this would be one where I wouldn't really understand how I finally did it, but I did. I like the way it finishes, too--much more creative than a second disarm token would have been.
1E: Looked tougher than it was. I used roaches on many of the plates later on, but I don't think I ever lost a wubba.
1N1E: Looked tough, and it was. I never used either south passage, but they're good for the sake of choices.
3N: Easy and fun.
--Vertiginous Ascent--
2S1W: Not too tight on time. I'm glad.
2S: I staggered the mud and tar growth until I could clear up one. (I don't think I had to do that.) Then I moved on to the gel. Fairly easy room.
2W: Used the east trap for three roaches.
1W: This one will be fun for optimizers.
1S1W: I'm pretty sure everything I did here was intended. I liked the last part best.
1S2W: I'd suggest relocation of the vision token to where optimizers can get it regardless of which chamber they do first. The middle of the bridge to the north might work best for that. I hope you didn't mind my using the gel babies on some pressure plates.
1S: Annoying. I did it eventually, though, in the same way as I've seen others describe above.
--Barrel Keep--
1N1E: Tried for a while to put the fegundo on the plate by blowing it against the goblin. Got it a different way eventually.
1W: Easy.
1E: Harder. I had to think ahead and time things carefully.
1N: Fun. I wonder how few golems could be used.
1N1W: Did it entirely at random, fourth try.
1S1W: Only one wraithwing needed. The timing is an awful job. Checkpoints directly above each queen would help.
1S2W: Hard. Not really in a good way. The idea is fairly simple, but the execution is very messy.
--Flooded Crevasse--
Overall a somewhat plain level, but still fun. Also, this is the easiest level so far.
1W: Ok.
Entrance: If what I did was intended, then very good!
1E: Cool concept.
2E: Good.
1S1E: Elaboration on the same concept as 1E. I think I liked 1E better. Also, I took the raft to the bottom half of the room thinking the opening was a secret room, and ended up having to redo some of the room.
1S2E: I don't think you need the goblin beyond the first snake.
3E: Ok.
1N1E: Nicer one. Not sure what the passages on the west side are for, but they look fine.
1S3E: Trial and error for me.
2S3E: Best room of the level. I'd suggest making the stalwarts into scripted characters which either turn into monsters or never appear based on whether the room has been conquered. Right now the dialogue repeats after the room is conquered too.
EDIT III: Two unintended solutions.
Click here to view the secret text
×Barrel Keep 1N: You only need one rock giant. Place three golems at (15-17, 10) and one at (20, 13).
Height Complex 1S: Smash the spare mirror. Then push the one on the oremites to the left, drag in a gel baby, and the rest is obvious.
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Penwielder's Palace,
Detention Complex,
Archipelago,
Cube of Memories
[Last edited by Penwielder at 05-16-2010 07:03 PM]