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CuriousShyRabbit
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icon Re: Homeward Adventure (0)  
I started playing again from the beginning.

I played Height Complex. The new decor doesn't really feel like "height," it's more like I'm underground or on the ground amid some rubble. Had I played this whole level before? I have no memory of playing some rooms (like 1N1E and 1S). 1S is an especially nice puzzle. I liked 1N1E too, but was I supposed to need all the orbs and doors? This is a reasonably challenging level.

That led me to Vertiginous Ascent, which I remember from before. This is also a reasonably challenging level.

That led me through a piece of the Eastern World.

That got me to Architectural Invasion, which I remember from before. I still think this is one of the easiest levels in the hold.
1S - Now I need to use the mirrors to block the lower builders, where I didn't before.
2S - It is still possible to dance Beethro back and forth on the hot tiles, to keep the builder trapped on the oremite square until I need him.
1S1E - It is still possible to stand on the pressure plate by the builder so he doesn't activate it every time he walks past. This allows me to leave the fegundo on the bottom plate, and complete the room after only one spawn.

The stairs at the end of Architectural Invasion took me back to the beginning of Vertiginous Ascent, so I stopped playing.
09-28-2009 at 09:02 AM
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Jeff_Ray...
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I fixed those.

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09-28-2009 at 11:06 PM
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Jeff_Ray...
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icon Re: Homeward Adventure (0)  
Quick update to eliminate a certain unintended solution.

Also, the Height Complex is going to become GM, and vice versa, so that's why they're different.

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09-29-2009 at 02:47 AM
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CuriousShyRabbit
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icon Re: Homeward Adventure (0)  
I'm still one version behind you, as I haven't yet imported the second one you posted today.

As we discussed in chat, Architectural Invasion 2S still had a US. I hope to look at your fix tomorrow. I think I did 1S1E your way this time, as I was juggling 3 roaches at the end, and a 4th was born on my way up to the queen. This time, the stairs led me back to the Eastern World and then to...

Ocean Capture (Lower Level). What happened to Upper Level? I remember many of these rooms from before.
1W - I don't remember playing this before - maybe blocked out unpleasant memories. It was really tedious removing all that mud. After that, I didn't need the mimic for anything.
1N1W - This room is still trivial, like before. Just push one mirror onto the pressure plate and step on the guards.
2N - I like this room.
1N - I still use 1 guard and 3 clones on the pressure plates, killing the other 3 guards right off the bat.
1N2W - Very easy to kill the slayer in this room, since he doesn't turn his hook towards an unsworded player.
2N2W - Even easier to kill the slayer before stepping on the power token in this room.

This brought me to Familiar Place. This is mostly as I remember it, but this time I was able to access the two rooms in the NE corner that I couldn't get to before.
1S2W - Don't need the builder to remove the one square of wall after conquering the room. I can use the platform.
1N - This room is trivial. I can solve it with a sword by exiting east and then returning.
1N1E - An interesting exercise in mud gardening. I separated one small blob from the mud mother and moved it to the on-and-off pressure plate that allows access to the switcher.

Then I got to Tormel. I see you removed the problematic Arcade. Perhaps that can return to another hold where it fits better.

That led me to Boiling Core.
3W - The demo for my previous US still works. You don't need the fireballs for anything. The guide can get close enough to rearrange the wraithwings himself.
1S1W - The fireball wasn't really needed in this room, although it did help to push a mimic. I got rid of the mud first, and then the tar. The tar baby getting onto the NW pressure plate wasn't an issue, because the roach was already long dead.

This got me to Poxiponal Dungeon. I'm stuck here, because these rooms can be solved by player role Beethro, but I'm still the guide. So I stopped playing.

09-29-2009 at 07:28 AM
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CuriousShyRabbit
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icon Re: Homeward Adventure (0)  
Jeff_Ray... wrote:
Quick update to eliminate a certain unintended solution.
Jeff, I think you forgot something. Let's see your demo for AI 2S.
10-01-2009 at 05:56 AM
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Penwielder
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icon Re: Homeward Adventure (0)  
I've started to play this. I really like it so far. Comments follow. Rooms are listed in the order I did them.

EDIT: Now includes comments on Barrel Keep.
EDIT II: Now includes comments on Flooded Crevice.

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EDIT III: Two unintended solutions.

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[Last edited by Penwielder at 05-16-2010 07:03 PM]
05-15-2010 at 10:54 PM
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Jeff_Ray...
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icon Re: Homeward Adventure (+4)  
Rise from the dead and haunt the living!!!

Rejoice, people! The possibly final version of this sprawling project is finally upon us, after 3 weeks of grueling retooling, and almost 7 years of existence!

Here's what new:

Version 17
Complete overhaul edition!
+ A recap of Mysteries of the Deep is provided at the start.
! The story and dialogue has been revised.
! Some rooms have been modified to make them less trivial/more fun.
+ Added some secret rooms with TSS elements in them!
+ Added some post-conquer content! 4 brand new levels and a large post-mastery level to boot!
+ Some of these levels have gimmicks in them!
+ The Roach Shelter has been replaced by a new level: Hostile Coastline.
+ 2 world maps have been added, crafted by yours truly!
And possibly more!

What's next?
-Graphics will be needed for some circumstances...
-Voice acting? There's a lot of dialogue to cover, but if there's enough people willing to pitch in, I can definitely make it happen!
-Testing, obviously! We need to iron out the problems before this can be released!

Now, my friends... go forth and enjoy this feast! :D
-Jeff_Ray ===

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07-20-2014 at 03:17 AM
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azb
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icon Re: Homeward Adventure (+1)  
It doesn't work because it says it is corrputed... :unsure

EDIT: This is in TSS, of course.

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[Last edited by azb at 07-20-2014 02:37 PM]
07-20-2014 at 02:36 PM
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Jeff_Ray...
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icon Re: Homeward Adventure (+2)  
Odd. Which version are you using? I uploaded the file from one of the patches in the Bugs forum. I'll reupload it with the latest one, hold on.

EDIT: Done.

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[Last edited by Jeff_Ray... at 07-20-2014 02:59 PM]
07-20-2014 at 02:58 PM
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Jeff_Ray...
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Mini update time!

Version 17.1
! Switched Gredgedon Mines 2N2E and Poxiponal Dungeon 1S.
! Made Gredgedon Mines 1N a bit less of a chore to go through, removed a trivial solution found in 2N.
+ Added another room to TSoM. It isn't required, however. And it's more of a silly thing than anything.

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07-23-2014 at 07:23 PM
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Jeff_Ray...
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Small bug fix update!

Version 17.2
* Fixed a problem that made the secret room in The Boiling Core impossible to properly enter.
! Retooled Gredgedon Mines 2N to make it a bit more challenging.
* Fixed the challenge check in Gredgedon Mines 1N2E.
! Modified Pit Storage Facility 1E to remove the builder.
! Fixed an US in Poxiponal Dungeon 1S.

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07-30-2014 at 02:57 AM
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Jeff_Ray...
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icon Re: Homeward Adventure (+1)  
Update!

Version 17.3
+ Some graphics for the element in ATC! :D
* Possibly some bug fixes here and there that I don't recall.

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08-11-2014 at 10:35 PM
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blorx1
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File: Homeward Adventure.demo (131.9 KB)
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icon Re: Homeward Adventure (+2)  
Boom done! I've got a huge demo file with a ton of rooms.

I managed to finish the whole hold. I haven't gone through to redo the rooms you've fixed, but I can go through those if you list the rooms where you've fixed US's after going through the demos.

Here's some comments on rooms and issues starting past the end of the streaming I did (doesn't include US's).
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08-31-2014 at 06:47 AM
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Lucky Luc
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File: Homeward Adventure Demos 1.demo (31.7 KB)
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icon Re: Homeward Adventure (+1)  
Okay, I'm slowly getting through this hold, currently working on The Boiling Core. I probably did a few unintended things, so here are my demos so far.

One thing I thought I'd mention right now is a backtracking issue: After clearing Cruiser Innards and returning to the map, if you reenter Eastern World, the player role doesn't change back and you're stuck because you can't open the yellow door.
09-07-2014 at 06:13 PM
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Jeff_Ray...
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New update!

Version 17.4
* Buncha fixes!
-Fixed US in CI 3N
-Fixed challenge bug in AAR 1S2W
-Added two force arrows to fix potential US in PD 1S3W
-Beefed up the difficulty of FR 1S1W
-Fixed player being able to kill skippers with sword in FR 1N
-Fixed player being able to kill everything with his sword in FR 2N1E
-Added door on swordless token in TWO 3N
-Added conquer token in 4N
-Fixed US in HC 2S
-Modified BK 1W to have a new intended solution
-Fixed US in FC 1N1E
-Beefed up the difficulty for FC 2E
-Fixed graphical glitch where the Bow remains even when the player retrives his sword on his way out.
-Added yellow door under conquer tokens in BaCF 5E and 7E
-Fixed US in TSoM 2N and 1S1E
-Re-arranged TSoM 1N4E's layout to fit a much less tedious solution than the one I had first used (thanks blorx1!)
-Switched PD 1S1W and TSoM 3N2E

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10-25-2014 at 09:32 PM
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Jeff_Ray...
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icon Re: Homeward Adventure (+2)  
Final Update!

Version 18.0

*Bunch more fixes!
-Modified a few rooms for many reasons (too easy, too tough, too convoluted, etc.)
-Added a few challenges!
-Added a new cutscene after DoB.

This version will be the one submitted to the HA's. Thanks to everyone who tested! :)

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11-24-2014 at 01:58 AM
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Chaco
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icon Re: Homeward Adventure (0)  
The Way Out: 3N has the classic problem where you can place a decoy on top of the disarm token at (11, 7) when you're not supposed to. Kudos for remembering to protect the one at (6, 22) at least.

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12-02-2014 at 04:44 AM
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