Fine, I suppose I'll reveal my comments on November 5th, midnight then, just to be safe.
Warning: extremely large contents below. Will be secreted when revealed.
×Krissan
=======
Okay, not great. A few puzzles which actually took a while. The jokes were not funny. I repeat, NOT FUNNY.
Finishing time: 6 minutes
NiroZ
======
A bit better. Rooms were quite clever. Secret rooms quite hard. Twice East impossible due to no floor space to step on to drop red door.
FInishing time: 20 minutes
The Spitemaster
===============
Wow, all of... uh. Four rooms? Hmm, almost as if they should have taken me longer. He Died the Entrance was actually kind of neat, but overall I kind of expected more.
Finishing time: 5 minutes
Tahnan
======
Nice idea for a hold. I liked how you implemented the Bureaucratic Maze but, sadly, was unable to solve it. It was nice of you to put in a bailout option for those of us who thought it might slow them down too much. I also enjoyed the labyrinth joke at the end, although walking it was boring. Overall, I'd have paid three, not five greckles.
Finishing time: 6 minutes
Jim
===
I get the feeling this is Jim's first hold here. Although the rooms are indeed all solvable, they're entirely hack-and-slash. Only a few secret rooms, so the solving time is almost constant. Okay, but not as brilliant as I might have hoped.
Finishing time: 4 minutes
G-Spot
======
Cute. I picked the blue pill just to see what would happen and was pleasantly surprised. Yes, after that a Monty Python reference. After that, I admit I tried quite a while to figure out how to kill the spiders before going down the stairs. Eventually I gave in.
I did see a large lack of choice, which again meant a constant time. The puzzles were all good and themed, but the name "
Scene 1"
made me think there'd be, ya know, a Scene 2. Oh well. And it's Beethro Budkin, with no S.
Finishing time: 4 minutes
Coppro
======
Ack. I mean, yeah, good room art, and I understand the reference, but I was only able to solve two rooms. A really really large amount of hack and slash. Not extremely appealing.
Finishing time: Gave up before hour over
Kevin
=====
I can instantly identify who made this hold - all six puzzles are puzzles and are harder versions of what Kevin submitted to the Passing Of The Hold.
It took me quite a while to solve some of them, especially the seep puzzle. I then solved the two "
if you've got time"
rooms too. Pretty nice hold, I really got into the "
just one more room!"
mood.
Finishing time: 30 minutes
Jacob
=====
Heh, I liked this. At first it looked like it was going to be Deja Vu (but easier), but then it changed direction. It was a little short, but again there was a way to finish faster if you weren't so good. I would have liked for there to be some secret rooms for more experienced folks though. Quite good, though I was expecting it to be a bit harder.
Finishing time: 10 minutes
Tokyokid 2
==========
These weren't really that *hard*, it's just that there were a lot of them. Also, Chamber 2-2 Once North is impossible - two goblins can't escape from chamber 6.
Finishing time: 20 minutes
Timo006
=======
Okay, not great. Not very hard either. I did know the answers to both mathematics questions, though I guess some other people might have found it harder. However, this hold is also impossible because the room behind the master doors is required.
Finishing time: Impossible to finish.
Lst6
====
Gragh. I absolutely refuse to play trivia rooms. It's just not that good of an idea. Some of the puzzles were okay, but I think this hold was rather lacking.
Finishing time: Gave up due to aggravation
Chaco
=====
This one was mine. I am obligated to give it a 10.
Finishing time: 25 minutes
Tokyokid 1
==========
Uh, really easy. But it was symmetrical and you could blow stuff up. But it also had a quiz (although it was drool-easy). Just a big "
meh"
I suppose.
Finishing time: 2 minutes
Jason
=====
Oof, ouch. Taking Route 2 leaves you at a dead end since all Route 2 and Route 1 rooms are required - the blue door won't drop. Beaten Route 2, but a route 1 room with a Slayer, queens, and movement restriction doesn't look like a lot of fun. Didn't get it done in the hour.
Finishing time: Didn't finish
Jeff_Ray
========
Dirtiness in large: Once North is impossible since it's impossible to get a mud baby to the serpent - trapdoors will drop and seperate the two of you and you can't get mud or anything else to go in front of you. Since the mud level must be completed to beat the hold, the hold is impossible. Even if the mud level could be completed, the tar level's "
beaten level"
stairs go back to the main entrance and not the "
tar level beaten"
room, which also makes the hold impossible.
Finishing time: Impossible to finish
BoyBlue
=======
Hmm, where do I start...
Yeah, it's a BoyBlue hold alright. You think, and you think, and then you realise what you have to do. And then you cry, because you have to actually do it. On the other hand:
C h a l l e n g e ! |
BoyBlue's hold: Level 20,061,022: Once East |
You are only allowed to tunnelport once.
So, yeah, it was pretty good, but I didn't get it done due to my inferior brain. O_o' Kinda wish there was a bit more choice so that stupid people like me could still finish the hold in an hour.
Finishing time: Gave up due to extremely hard puzzles
Schep
=====
Neat concept. There were only three rooms, but I think the puzzles were rather well implemented. Once South took the longest of the three. However, the hold did not last one hour.
Finishing time: 25 minutes
Gerry
=====
Uh, wow. Nice idea and design, and Tricky too. I really had to sit down and think about it before I was able to get out of there.
Finishing time: 40 minutes
Techant
=======
Okay invisi-roach/roach/wall-roach hack and slash. Not really fantastic though. Story was believable.
Finishing time: 15 minutes
Sergenth
========
Neat hold. Logic! Unfortunately, though I knew the answer to the first NOT gate puzzle I couldn't really input it. :/
Finishing time: Didn't finish
Ptanzoricis
===========
Stuff with restrictions. Wasn't terribly interesting.
Finishing time: 10 minutes
Someone Else
============
Wow. Really short. I mean, really, really short. Not much else to say.
Finishing time: 1 minute
Ezlo
====
Some okay puzzles and rooms, but they were really easy. Some secret rooms for those of us who are a bit better might have been good, since it didn't take very long.
Finishing time: 2 minutes
Henri
=====
Wow, quality work from Doom as always. The puzzles were tough but solvable, as well as completely original. I absolutely loved 1S1E and Once North. I also completed the secret room, which was also made quite well. Nice hold, although it didn't take me an hour.
Finishing time: 30 minutes
Hold Master
===========
Last time I checked the people in the Eighth didn't use miles... and people lived in towns, not tovns.
I first played the Hard Way, and was unimpressed. I then found that apparently Twice South is unfinished... there's a gap where presumably more orbs and doors should have been, and the final orb doesn't unlock the bottom door. It was a hold that should have taken an hour to conquer, not build!
So I restored and played the Easy Way. It was almost too easy. Most of the puzzles were of type "
hit orb and be surrounded by monsters"
but there were a few other (again, very easy) puzzles. And hack and slash too. Not terribly impressed.
Finishing time: 15 minutes