michthro wrote:
larrymurk wrote:
I could argue how I don't like spiders (they're just hard-to-see roaches) and how I don't like the scripting in Well Bottom:1S (which was an easy room anyway), but the fact is Doom has created a very fun hold here which actually plays on the invisiblity aspect of those nasty little spiders.
I don't know. You could design interesting rooms that play on the invivibility of spiders, but in these rooms they could really just as well be roaches. They are just annoying. Well Bottom:2S2E relies on movement order in an annoying way, and you have to do it with spiders?
Hardly. This is probably the room where spiders instead of roaches has the smallest difference. Still, movement order is not an important part of the puzzle, and the main point of spiders instead of roaches isn't to make it more annoying to arrange the blast, but make it harder to spot the small trick.
The first level has an awesome, highly original, fun idea an entire hold could have been built around, but it's disappointingly short. The rest is very ordinary. Nothing like BT or Simon's Dungeon.
This is more or less the case. The first level is just something small and silly. (And can't really be made into anything hard or very interesting) The last level is also very simple, short, and does something I've not seen in any other hold. I agree that the level is short, but I couldn't see too many ideas that would've made it longer without giving you even more reasons to complain.
The two rooms in Ice Cavern are too much like a room in Lone Soldier, without the puzzle element of the original.
Lone Soldier, did, indeed have a similar room. Neither of those is a direct copy: One has a decoy, which changes the strategy, and the other one doesn't contain a brain, which makes the whole thing less about horde management skills.
The force arrow in the entrance of the final room irritated me. It served no purpose other than forcing me to upload a trivial score if I want the hold to register as conquered.
I had just forgotten to mark this one unscorable. No need for such a serious tone.
I actually find Doom's change of heart about trivial rooms surprising, after BT and the recent discussion, and the little statement he made with this hold just detracts further from what is not such a great hold to begin with.
I'm not sure I get the point. Change of heart about trivial rooms?