AlefBet wrote:
Also, it wouldn't work. Ortho squares would restrict your diagonal movement just like they do now, preventing you from taking the tunnel. (Try it right now with regular tunnels and force arrows.) And if you remove the ortho square from that tile, well, you as the architect could have done that anyway.
Quick question, because I don't have access to DROD now, and won't for a month

and haven't seen this before:
If you have a tunnel and a force arrow "
facing"
each other, i.e, you want to move left in the tunnel, but there's a right-pointing arrow in the space directly to the left of the tunnel, will you move?
Also, can FAs go on tunnel squares?
As for an idea implementing diagonal tunnels, I can see Billiards themed rooms, as well as tighter timing puzzles. There would probably also be potential for some more Slayer kills, and more obscure mazes. So, not much puzzle potential, IMO, but it does seem to be aesthetically pleasing, and congruent with the rest of the game (either 8 orientations or 1. The tunnels are the only things with 4 orientations that I can think of.)
I still loathe the huge wraparound idea though, as AlefBet mentioned several posts earlier. Diagonal tunnelry should be intuitive, and easily determinable, if not obvious.
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