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Caravel Forum : DROD Boards : Architecture : Passing of the Hold (make-a-room)
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Jeff_Ray...
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Chaco wrote:
Kevin_P86 wrote:
How about a compromise?
<---

You're right, that's a lot better. :)

Jeff_Ray, you don't need to play Passing of the Hold with the Passing of the Hold player file, you only need to edit it and add rooms with that file.

No, i mean to playtest the rooms. :weep

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08-25-2006 at 12:34 AM
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Chaco
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To playtest the rooms, you can F5 in the editor... can't you?

It's got to be something wrong with your DROD installation. Talk to mrimer.

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08-25-2006 at 12:40 AM
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Kevin_P86
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Chaco wrote:
Hey Kevin, have you solved 1E yet? The original version had two more holes, but I found it too hard, especially for others who wouldn't know the solution.
Well, I know what is required, of course. I can easily get the holes on the top filled, but I'm having some trouble getting them into the bottom to fill those holes...

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08-25-2006 at 12:44 AM
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Kevin_P86
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File: The Passing of the Hold.hold (8.2 KB)
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New version, including Canadian Army's latest room, "created" by PassingOfTheHold.
<---

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08-25-2006 at 12:47 AM
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Chaco
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Alright then.

Click here to view the secret text


After that, you just catch it on the upper-right hand corner of the two walls, then you can continue.

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[Last edited by Chaco at 09-02-2006 04:20 AM]
08-25-2006 at 12:52 AM
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Chaco
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File: The Passing of the Hold.hold (8.2 KB)
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Kevin forgot to make Robin's room accessible after he copied and pasted it, so I made it so.

Also, I added a checkpoint by the stairs for a completed level, and made it possible to backtrack through 1E after completion, thereby not requiring you to progress eastward.

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[Last edited by Chaco at 08-25-2006 01:02 AM]
08-25-2006 at 01:01 AM
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tokyokid
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So who's next?
Nice room Canadian Army!
08-25-2006 at 01:02 AM
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Canadian_Army
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Why thank you, I used the idea from a previous hold of mine

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08-25-2006 at 01:15 AM
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Kevin_P86
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Chaco wrote:
Kevin forgot to make Robin's room accessible after he copied and pasted it, so I made it so.

Yes - I just sort of copied-and-pasted it, not realizing I had to put a green door in the room before it... :blush

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08-25-2006 at 01:17 AM
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Kevin_P86
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tokyokid wrote:
So who's next?
Nice room Canadian Army!

I think Jason is next...

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08-25-2006 at 01:18 AM
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tokyokid
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I'll be after Jason, I guess
08-25-2006 at 01:34 AM
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Kevin_P86
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After Jason is Chaco, then me. You can be after me.

By the way, I have now managed to beat them all, except Canadian_Army's latest room. I was sort of close the last few times, but still too slow...

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08-25-2006 at 01:49 AM
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Chaco
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There's a trick that makes the room a lot easier.

Click here to view the secret text


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08-25-2006 at 01:51 AM
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Kevin_P86
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Yes, I figured out the trap door thing, but I'm still a few moves short...

I use the first decoy to lure the roach in the top left away from the arrows, the 2nd decoy to kill the mud baby (If I don't, the queen gets stuck there with it, and I can't kill either), and the third decoy to wake the eye. I leave the brain. As soon as the eye is out of its trapdoor path, I drop that trapdoor, and kill the queen / roach on the force arrows just above me. I then go over and kill the queens and roaches on the left edge, dropping that trapdoor to cut the fuse before it gets there, and staying along the left edge (or near it) until the roach in the top left is blown up. I then go back and kill the eyes, only to be about a dozen moves short of the bomb.

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08-25-2006 at 01:56 AM
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Chaco
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Alright, here's what you should do:

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08-25-2006 at 01:57 AM
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tokyokid
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Kevin_P86 wrote:
After Jason is Chaco, then me. You can be after me.
Okay.
Up-to-date list:
Jason
Kevin_P86
Chaco
Tokyokid
08-25-2006 at 01:58 AM
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Kevin_P86
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Ok, I just did it - saved a few moves here and there... :D

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08-25-2006 at 02:01 AM
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Kevin_P86
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tokyokid wrote:
Kevin_P86 wrote:
After Jason is Chaco, then me. You can be after me.
Okay.
Up-to-date list:
Jason
Kevin_P86
Chaco
Tokyokid

That would be

Jason
Chaco
Kevin_P86
tokyokid

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08-25-2006 at 02:02 AM
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Kevin_P86
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File: PassingOfTheHold.player (13.1 KB)
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In case anyone is interested, here is the player file with all of the current rooms complete. The bottom-right-most checkpoint in 1E should restore to a point in which the blue door is dropped. Also, the point at which you "Continue Playing Game" should be that same spot. At least that's how it is for me... :)

Edit: I chose that checkpoint rather than the one behind the blue door because if another required room is added, the blue door will be back up and it won't help.

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[Last edited by Kevin_P86 at 08-25-2006 02:11 AM]
08-25-2006 at 02:10 AM
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Chaco
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Oh wait, I just realised something.

I solved Canadian Army's room by killing the brain first, which happened to stop the roach queen. Kevin solved it by not killing the brain first.

I wonder which way is more efficient? ;)

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08-25-2006 at 03:25 AM
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Kevin_P86
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Well it took me 199 moves, but that's by no means optimal with that particular approach... :)

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08-25-2006 at 04:14 AM
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Jeff_Ray...
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Chaco wrote:
To playtest the rooms, you can F5 in the editor... can't you?

It's got to be something wrong with your DROD installation. Talk to mrimer.

Yeah, i know. Everything works in the editor, but when playtesting, not a move works. Enter bugs too.

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Currently playing:
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Click here to view the secret text

-Work in Progress:
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08-25-2006 at 01:27 PM
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Chaco
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Yeah, that's weird and shouldn't be happening. I'd post about it in the bugs forum.

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08-25-2006 at 02:22 PM
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tokyokid
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Jeff_Ray... wrote:
Yeah, i know. Everything works in the editor, but when playtesting, not a move works. Enter bugs too.
Did you try changing the movement commands in 'Change Settings'?
08-25-2006 at 03:24 PM
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Jason
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Sorry! I am very busy with the start of school and other things so I think I will have to skip my turn! Sorry!

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08-25-2006 at 06:09 PM
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Chaco
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That's okay.

Well, that makes me next, so I suppose I'll add another room. Coming right up!

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08-25-2006 at 06:11 PM
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Chaco
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File: The Passing of the Hold.hold (8.6 KB)
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Huh. Now I'm experiencing the same problems as Jeff_Ray is - after F5ing to play the room I made, I was only able to swing - not move. Escape to go back to the editor worked fine though. :/

The best way to work around this is to just play through the room in normal mode, then restart and play again each time you make changes.

Here's the latest version with my fourth room - it's not hard, but it's not easy either.

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08-25-2006 at 06:35 PM
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Jeff_Ray...
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What do you mean by in normal mode?

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Click here to view the secret text

-Work in Progress:
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08-25-2006 at 06:53 PM
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Chaco
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"play game". As in, the mode you use to play holds. That is, not in the editor.

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08-25-2006 at 06:55 PM
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Schik
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Well, the player file attached above uses
789
UIO
JKL
for movement. If you use those keys, or change them in Settings to whatever you want to use, movement will probably work for you.

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08-25-2006 at 06:56 PM
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