Hello everyone! As the RPG 2 project nears completion, it's time for us to share some of the awesome features that have been implemented. Just as we did
before the release of TSS, we invite everyone to discuss and speculate about the new features, and we're happy to answer any questions!
(To be clear, I have permission from Mike and Kieran to start this topic, and we are working together on posts.)
I'd like to start with a feature that has already been partially revealed, as an earlier version of it appeared in the 1.3 alpha:
Crates
The Empire is a domain of knowledge, and when you have a lot of knowledge in one place, the question of how to store it all is inescapable. So Tendry, on his new journey, will come across crates of paperwork that can be used to help him deal with the obstacles in his path.
Crates are a new type of pushable that can be pushed with only the body (not with the sword, like mirrors). They can weigh down pressure plates, and they have additional niche uses; but their main use is to facilitate doorwalking.
Once a crate can no longer be pushed in a certain direction, a move towards it will result in Tendry stepping on top of it. From there, Tendry can walk over the tops of other crates or get on top of doors. (Think of the crate as being half as high as doors.)
Be careful where you leave your crates. Once a crate is against a door, the room geometry can make it costly or impossible to move it away and use it elsewhere.
Another use of crates is to cover up floor hazards such as hot tiles or oremites. Provided you can get on top of the crate, this allows the player to avoid the normal downside of stepping on a hazard.
Plenty more features to come! I am really excited about how much of an advance RPG 2 makes and the new possibilities for hold-building, and I don't think any RPG fans are going to be disappointed!
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50th Skywatcher
[Last edited by Nuntar at 04-23-2025 10:19 AM]