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Caravel Forum : DROD Boards : Architecture : ZelDROD Contest Compilation Hold (Entries from the 2023-2024 contest)
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disoriented
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File: ZelDROD Dungeon Contest Hold v14.hold (3 MB)
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icon ZelDROD Contest Compilation Hold (+3)  
To prepare for the promotion of the contest hold, please send me any changes you wish to make to your entry, i.e. to address unintended solutions. In addition, please send me any end-level "flavor text" you want used for your entry, and any unused puzzles or artwork you may have that you'd like to be shown in the Postmastery section.

Xindaris mentioned to me that he wanted to add a key and a door to his level, and refine the boss room. Chaco and Dragon Fogel mentioned they wanted to fix USes in their levels as well.

--

v4 changes:
- Hub scrolls updated
- Sinking Feeling Entrance room text no longer repeats once the room is clear
- Temperature Extremes 2N now has open doors on the squares by the serpent
- Laser Hollow 1N1W: brain moved to address US
- Laser Hollow 2N3E: added a tunnel to address US
- Laser Hollow 2N1W: added two force arrows to address US
- Epilogue level added beyond the blue door with Postmastery section
- End hold text had extra special characters on Windows, these have been removed (hopefully, haven't tested this)

v5 changes:
- Sinking Feeling 1S and 2S1W updated by Dragon Fogel's request
- Grand Gallery 2S2E, 3S3E, 3S1E updated by Xindaris's request
- Cave of Power 3N1E updated by Chaco's request
- Temple of Blades 2N2E and 1S3E updated by hyperme's request
- Added vision token to Laser Hollow 2N1E

v6 changes:
- Temperature Extremes 1N1E, 2N, 1E updated by Kalin's request
- Laser Hollow: unrequired time token room no longer marked as required, 1N2E no longer marked secret, 2N2E crumbly walls removed
- Laser Hollow: Added Kalin's challenge suggestion in 2N3E
- Replaced Default script for a Handler character in Grand Gallery

v7 changes:
- End-of-level text now appears when player successfully completes Temperature Extremes
- End-of-level text now appears when player successfully completes Cave of Power
- Grand Gallery Handler character script updated, recopied and repasted code
- Horned Helmet added to Postmastery
- Grand Gallery upgrade item added to Postmastery
- Sinking Feeling 1S1W pit trapdoors changed to water trapdoors
- Power Grab rooms updated with aesthetic changes (hopefully I didn't miss anything)

v8 changes:
- Fixed sound effects in Postmastery room
- Added another puzzle to Postmastery

v9 changes:
- Latest script update from Xindaris
- Slightly reworded the challenge scrolls in Laser Hollow

v10 changes:
- 1S1W character in Sinking Feeling made invulnerable
- Hold edit permissions set to "Conquerers and me only"

v11 changes:
- Slight change to Laser Hollow 2N1W

v12 changes:
- Power Grab 2N no longer marked as a required room

v13 changes:
- Power Grab 1N2E has a tunnel to return in case the player gets stuck behind the green door

v14 changes:
- Two Laser Hollow challenges (2N3E and 2N) slightly edited so they can be failed initially, but after the room is reentered they can be completed successfully

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[Last edited by disoriented at 04-15-2024 03:05 AM]
02-15-2024 at 12:02 AM
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Dragon Fogel
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File: Sinking Feeling.hold (10.7 KB)
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icon Re: ZelDROD Contest Compilation Hold (+2)  
Here's Sinking Feeling. Changes:

Click here to view the secret text


I thought about trying to toughen up 2S1E a little, as the first solution I found when testing it involved more manipulation that wasn't actually necessary, but I couldn't think of anything so I'm leaving it as-is.
02-15-2024 at 12:19 AM
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Xindaris
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File: ZelDROD Contest Entry - Xindaris.hold (117.1 KB)
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icon Re: ZelDROD Contest Compilation Hold (+2)  
This update will break some demos, unfortunately--especially in 3S3E.

Changes:
Click here to view the secret text


Let me know if anything was already broken, or I broke anything new.

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[Last edited by Xindaris at 02-15-2024 04:55 AM]
02-15-2024 at 03:25 AM
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Chaco
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File: cave_of_power_2024-02-14.hold (78 KB)
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icon Re: ZelDROD Contest Compilation Hold (0)  
An updated version of Cave of Power. The only change is to 3N1E, where

Click here to view the secret text


There's technically some other changes that could be made that I have deliberately decided not to touch, like e.g. the northmost scroll in 4N that is too far east and is somewhat misleading in seeming to be a puzzle element for the eastern corridor. So, I think just the one change is enough.

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[Last edited by Chaco at 02-15-2024 04:20 AM]
02-15-2024 at 04:20 AM
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hyperme
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File: Temple of Blades.hold (7.1 KB)
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icon Re: ZelDROD Contest Compilation Hold (+2)  
Small updates for Temple of Blades:

Click here to view the secret text


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02-15-2024 at 05:55 PM
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disoriented
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icon Re: ZelDROD Contest Compilation Hold (+3)  
Hold v5 posted above.

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02-15-2024 at 10:40 PM
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Kalin
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File: ZelDROD-TemperatureExtremes.hold (5.4 KB)
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icon Re: ZelDROD Contest Compilation Hold (0)  
Temperature Extremes:
Click here to view the secret text


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02-16-2024 at 02:15 AM
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disoriented
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icon Re: ZelDROD Contest Compilation Hold (+1)  
Hold v6 posted above.

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02-16-2024 at 03:37 AM
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Kalin
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File: ZelDROD-PowerGrab.hold (5.6 KB)
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icon Re: ZelDROD Contest Compilation Hold (0)  
Any requests for changes in Power Grab? I'm making some cosmetic changes per Chaco's comments.

EDIT: Attached file with changes.

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[Last edited by Kalin at 02-18-2024 01:17 AM]
02-16-2024 at 06:04 PM
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Xindaris
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File: ZelDROD Contest Entry - Xindaris.hold (119 KB)
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icon Re: ZelDROD Contest Compilation Hold (+2)  
Uuuuhhmmm...

Sssoooo...

I was going to just make a little room for postmastery, a "how to use the custom element as an architect" for the GUN. But as I was starting to put it together, I really felt like (for future use) it'd be nice if that workaround to the potential future bug handled force arrows and orthosquares properly. Then I realized that the GUN's script never actually handled those things properly in the first place. Then I remembered that the Ambient Sound command exists, and facepalmed myself in the face as to why in the world I was using speech command for the sound effects when THAT exists!

Long story short, I'm attaching another update with some code changes yet again. Namely:
Click here to view the secret text


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[Last edited by Xindaris at 02-18-2024 02:31 AM]
02-18-2024 at 02:30 AM
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disoriented
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icon Re: ZelDROD Contest Compilation Hold (0)  
Hold v7 posted above.


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02-18-2024 at 08:43 PM
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disoriented
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icon Re: ZelDROD Contest Compilation Hold (+2)  
Hold v8 posted above.

At this point I don't know of further changes that need to be made. Please make sure nothing in your entry is broken, and send me any unused art, puzzles, or custom elements that you would like included in the Postmastery section.

Thank you for your help. If I hear nothing more by around the end of February, I will look at submitting the hold to HA.

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[Last edited by disoriented at 02-19-2024 06:03 PM]
02-19-2024 at 06:02 PM
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Xindaris
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File: ZelDROD Contest Entry - Xindaris.hold (119.1 KB)
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icon Re: ZelDROD Contest Compilation Hold (0)  
Thanks to Someone Else (here), I realized there was an oversight in the GUN script that would cause a disarmed shot to miss a monster right in front of Beethro. This is Bad (it could break some demos of the boss fight that really should be fine), so I fixed it. All I did was add this under "If.." in the Obstacle Test routine:

Click here to view the secret text


Anyway, that's the singular change in the attachment to this post--done to both the GUN Handler and the version in the postmastery room.

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[Last edited by Xindaris at 02-20-2024 09:41 PM]
02-20-2024 at 09:38 PM
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disoriented
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icon Re: ZelDROD Contest Compilation Hold (+1)  
Hold v9 posted above.

At this point I don't know of further changes that need to be made. Please make sure nothing in your entry is broken, and send me any unused art, puzzles, or custom elements that you would like included in the Postmastery section.

Thank you for your help. If I hear nothing more by around the end of February, I will look at submitting the hold to HA.


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02-21-2024 at 12:05 AM
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disoriented
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icon Re: ZelDROD Contest Compilation Hold (0)  
Hold submitted to HAs.

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[Last edited by disoriented at 03-11-2024 10:24 PM]
03-01-2024 at 05:43 PM
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Rabscuttle
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icon Re: ZelDROD Contest Compilation Hold (0)  
Power Grab 2N is impossible to reach after getting the item.
03-13-2024 at 11:53 PM
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Dragon Fogel
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icon Re: ZelDROD Contest Compilation Hold (0)  
I'm pretty sure that's the point, as it's a duplicate of another room which you have to do with the token.
03-14-2024 at 01:19 AM
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Rabscuttle
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icon Re: ZelDROD Contest Compilation Hold (0)  
The problem is that it's required, so if you don't do it before getting the item, you have to restore and redo.

03-14-2024 at 03:33 AM
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Xindaris
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icon Re: ZelDROD Contest Compilation Hold (0)  
2N isn't required, though? It's a secret room. Unless a tick-mark got changed since voting time...?

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[Last edited by Xindaris at 03-14-2024 03:55 AM]
03-14-2024 at 03:54 AM
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Dragon Fogel
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icon Re: ZelDROD Contest Compilation Hold (+2)  
Technically rooms can be both secret and required. I haven't looked at the latest version to see if that's the case here, though.

If it did get marked as required, that should definitely be fixed.
03-14-2024 at 04:17 AM
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disoriented
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icon Re: ZelDROD Contest Compilation Hold (+2)  
2N is not marked as a required room in v12.

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[Last edited by disoriented at 03-14-2024 07:16 AM]
03-14-2024 at 07:11 AM
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