I'm sure there's some fans of Mornington Crescent here - we should have a game. (If you don't know how to play, it's a great game, but the rules are too complex to explain here while doing them any sort of justice - there's a few good sources if you Google it (Wikipedia unfortunately makes a bit of a hash job of it) but jump on in and play and we'll let you know if you've made an invalid move.)
I want to get the game going, so let's play with a relatively straightforward rule set - Chester-Arthurson (1979), which like most rulesets is played with the London Tube map, with Mornington Crescent as the goal, and also means that Paddington, King's Cross and Bank are wild and the Tuffington Cross-Line gambit is illegal.
So I'll start with a gentle opener and go for
Bond Street.
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×Lost.