Ezlo wrote:
I think we've moved from comletely dark rooms to dimmed rooms.
well i never was imagining for bethro to be stumbling around with the user going "
where the heck am I"
, althougth i am not suggesting this as a mere 'nice looking' effect, it would definatly effect the rooms used.
anyway, it would definatly encourage exploreation.
in an rts(sorry that i keep reverting back to this), most of the map is black to start with. this creates tension and (for lack of a better word) excitment, as you have to scout out enterences, try and find out where everybody is, etc.
in DROD, it would make easy levels
(such as the simple "
hunt down the mother 'roach"
ones)
keep you on you toes, because you couldn't be 100% certain that there wasn't a roach sneaking up behind you,
(althought the fov would be large enougth to show it approaching well in advance(prob 6-8 squares in each direction))
, it would in no way make it more difficult to do, but would make you play more defensively, and actively explore the maps, therefore making them more interesting, thats all.
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[Last edited by NiroZ at 05-29-2007 11:28 AM]