1. Explosives and denotator: Explosives are just like bombs, except they are activated by a detonator. By bumping in it, of course. They can only cut tar or mud (or sucky) by the weak spots. You can add any properties such as can be pulled, etc.
2. Sensor: this is like some kind of evil eye, but it shuts a door that is selected from the editor. They can also open doors if you want a "
Don't be detected or you have to fight guards"
room. Like an evil eye, you could know where they look. They can detect you more than once, so it could toggle a door too. You can add anything you want so it doesn't ressemble like the Wait for Evil Eye Woke command of script.
3. Wait for key pressed command: It waits for you to press a set key. Useful for a don't use 4, 8, 2 and 6 like room and make some kind of challenge.
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(Updated 5/05/2020)
-Witherwood Castle
-Escort Mission
-Subterra Prime
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