Wow!
I didn't realise so many people would be raise this issue about the lack of check points.
There were several reasons why i din't include them:
- Metroid couldn't save progress mid-room, so I tried to keep this trend in. There are some rooms later that are very long/difficult, so these do have some checkpoints.
- I think that the smitemasters amoung us who are disciplined in their efforts will be most rewarded. i have played countless games where I got so far, died and nearly smashed my computer in anger, but once its done, the releif and happiness is over
- Webfoot DROD didn't have checkpoints, and that was still a bl**dy good game. Some of those rooms were really mean too. If I couldn't do one or kept dying, that was my brains way of telling me to take a break. When I returned, I found the room easier, and was a very happy bunnie.
- This is an adventure hold, so the rooms are not necessarily supposed to be done as fast as possible, and thus some rooms may not be able to be done in an optimal amount of moves (that pleases the player).
However, due to the feedback you have all given me, of course I would like to make you happier next time. I will include more checkpoints in holds I make in future.
Thanks again to you all.
g
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Get my holds:
MetDROiD AE
MetDROiD Prime
MetDROiD Echoes
Deadly Gold Mine of Death (Architecture)